function keyPressed(key) if EnableKeyPress1 == true then if key == "space" then local bullet = Bullet(UserPlayer1.x + UserPlayer1.width / 2, UserPlayer1.y, 1, BulletImg, 500) GameSounds.shoot1:play() table.insert(Bullets1, bullet) KeyPressTime1 = KeyDelay1 EnableKeyPress1 = false end end if EnableKeyPress2 == true then if key == "return" then local bullet = Bullet(UserPlayer2.x + UserPlayer2.width / 2, UserPlayer2.y, 2, BulletImg, 500) GameSounds.shoot2:play() table.insert(Bullets2, bullet) KeyPressTime2 = KeyDelay2 EnableKeyPress2 = false end end if key == "escape" then love.event.quit() end if key == "r" then GameSounds.bg:stop() love.load() end if key == "b" then Debug = not Debug end end