function keyPressed(key) if EnableKeyPress == false then return --return early end local bulletImg = "/assets/bullet.png" if key == "space" then local bullet = Bullet(UserPlayer1.x + UserPlayer1.width / 2, UserPlayer1.y, 1, bulletImg, 500) GameSounds.shoot1:play() table.insert(Bullets1, bullet) elseif key == "return" then local bullet = Bullet(UserPlayer2.x + UserPlayer2.width / 2, UserPlayer2.y, 2, bulletImg, 500) GameSounds.shoot2:play() table.insert(Bullets2, bullet) elseif key == "escape" then love.event.quit() elseif key == "r" then love.load() end -- KeyPressTime now equals a delay KeyPressTime = KeyDelay EnableKeyPress = false end