function love.load() -- Objects, classes Object = require("classic") require("player") require("bullet") require("walls") require("background") -- Lua files for the game require("updateGame") require("drawGame") require("keyPressed") -- Background Backgrounds = {} local loadBG = function(speed, img) table.insert(Backgrounds, BG(1, 0, speed, img)) end loadBG(10, "/assets/bg1.png") loadBG(-15, "/assets/bg2.png") --Moonshine effects Moonshine = require("moonshine") ScrnEffect = Moonshine(Moonshine.effects.glow).chain(Moonshine.effects.crt) ScrnEffect.glow.strength = 10 ScrnEffect.crt.distortionFactor = { 1, 1.065 } -- Set random seed love.math.setRandomSeed(os.time()) GameFont = love.graphics.newFont("Daydream.ttf", 60) GameSubFont = love.graphics.newFont("Daydream.ttf", 30) DebugFont = love.graphics.newFont("Daydream.ttf", 12) love.graphics.setFont(GameFont) ScrnHeight = love.graphics.getHeight() ScrnWidth = love.graphics.getWidth() EnableKeyPress1 = true KeyPressTime1 = 0 KeyDelay1 = 0.5 EnableKeyPress2 = true KeyPressTime2 = 0 KeyDelay2 = 0.5 GameSounds = {} --static, loaded into memory all time --stream, loaded into memory when played GameSounds.shoot1 = love.audio.newSource("/sounds/shoot1.wav", "static") GameSounds.shoot2 = love.audio.newSource("/sounds/shoot2.wav", "static") GameSounds.hit = love.audio.newSource("/sounds/hit.wav", "static") GameSounds.bg = love.audio.newSource("/sounds/bgmusic.wav", "stream") GameSounds.bg:setLooping(true) GameSounds.bg:setVolume(0.5) GameSounds.bg:play() Player1Img = "/assets/player1.png" Player2Img = "/assets/player2.png" BulletImg = "/assets/bullet.png" UserPlayer1 = Player(400, ScrnHeight - 30, 1, 3, Player1Img, 450) UserPlayer2 = Player(200, 0, 2, 3, Player2Img, 450) Bullets1 = {} Bullets2 = {} Walls = {} TIMER = 8 TimeToPlaceWall = TIMER HasP1Won = false HasP2Won = false Debug = false end function love.keypressed(key) keyPressed(key) end function love.update(dt) updateGame(dt) end function love.draw() drawGame() end