function love.load() -- Objects, classes Object = require("classic") require("player") require("bullet") require("walls") -- Lua files for the game require("updateGame") require("drawGame") require("keyPressed") love.math.setRandomSeed(os.time()) GameFont = love.graphics.newFont("Daydream.ttf", 60) DebugFont = love.graphics.newFont("Daydream.ttf", 12) love.graphics.setFont(GameFont) ScrnHeight = love.graphics.getHeight() ScrnWidth = love.graphics.getWidth() UserPlayer1 = Player(400, ScrnHeight - 30, 1, 3, "player1.png", 300) UserPlayer2 = Player(200, 0, 2, 3, "player2.png", 300) Bullets1 = {} Bullets2 = {} Walls = {} TIMER = 10 TimeToPlaceWall = TIMER HasP1Won = false HasP2Won = false end function love.keypressed(key) keyPressed(key) end function love.update(dt) updateGame(dt) end function love.draw() drawGame() end