2PlayerShooter/keyPressed.lua
2024-04-21 13:51:07 +01:00

31 lines
693 B
Lua

function keyPressed(key)
if EnableKeyPress1 == true then
if key == "space" then
local bullet = Bullet(UserPlayer1.x + UserPlayer1.width / 2, UserPlayer1.y, 1, BulletImg, 500)
GameSounds.shoot1:play()
table.insert(Bullets1, bullet)
KeyPressTime1 = KeyDelay1
EnableKeyPress1 = false
end
end
if EnableKeyPress2 == true then
if key == "return" then
local bullet = Bullet(UserPlayer2.x + UserPlayer2.width / 2, UserPlayer2.y, 2, BulletImg, 500)
GameSounds.shoot2:play()
table.insert(Bullets2, bullet)
KeyPressTime2 = KeyDelay2
EnableKeyPress2 = false
end
end
if key == "escape" then
love.event.quit()
end
if key == "r" then
love.load()
end
end