2PlayerShooter/keyPressed.lua
Simon Kellet 6c1b73d970 init push
2024-04-19 23:46:04 +01:00

14 lines
440 B
Lua

function keyPressed(key)
if key == "space" then
local bullet = Bullet(UserPlayer1.x + UserPlayer1.width / 2, UserPlayer1.y, 1, "bullet.png", 500)
table.insert(Bullets1, bullet)
elseif key == "return" then
local bullet = Bullet(UserPlayer2.x + UserPlayer2.width / 2, UserPlayer2.y, 2, "bullet.png", 500)
table.insert(Bullets2, bullet)
elseif key == "escape" then
love.event.quit()
elseif key == "r" then
love.load()
end
end