2PlayerShooter/updateGame.lua
Simon Kellet 6c1b73d970 init push
2024-04-19 23:46:04 +01:00

54 lines
1.2 KiB
Lua

function CheckHealth(p1, p2)
if p1.health == 0 then
HasP2Won = true
elseif p2.health == 0 then
HasP1Won = true
end
end
function updateGame(dt)
TimeToPlaceWall = TimeToPlaceWall - dt
if TimeToPlaceWall <= 0 then
--place a wall at a random location
local ranx = love.math.random(100, 1000)
local rany = love.math.random(100, 600)
local ranw = love.math.random(100, 500)
local ranh = love.math.random(20, 80)
local lifetime = love.math.random(4, 10)
local wall = Wall(ranx, rany, ranw, ranh, lifetime)
table.insert(Walls, wall)
TimeToPlaceWall = TIMER --reset the timer
end
-- Walls Updates
for i, v in ipairs(Walls) do
v:update(dt)
end
-- Check the players health
CheckHealth(UserPlayer1, UserPlayer2)
-- Bullets Updates
for i, v in ipairs(Bullets1) do
v:update(dt)
if v.y < 0 then --top of screen
table.remove(Bullets1, i)
elseif v.y > love.graphics.getHeight() then --bottom of screen
table.remove(Bullets1, i)
end
end
for i, v in ipairs(Bullets2) do
v:update(dt)
if v.y < 0 then --top of screen
table.remove(Bullets2, i)
elseif v.y > love.graphics.getHeight() then --bottom of screen
table.remove(Bullets2, i)
end
end
-- Player Updates
UserPlayer1:update(dt)
UserPlayer2:update(dt)
end