71 lines
1.5 KiB
Lua
71 lines
1.5 KiB
Lua
function love.load()
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-- Objects, classes
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Object = require("classic")
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require("player")
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require("bullet")
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require("walls")
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-- Lua files for the game
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require("updateGame")
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require("drawGame")
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require("keyPressed")
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love.math.setRandomSeed(os.time())
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GameFont = love.graphics.newFont("Daydream.ttf", 60)
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DebugFont = love.graphics.newFont("Daydream.ttf", 12)
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love.graphics.setFont(GameFont)
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ScrnHeight = love.graphics.getHeight()
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ScrnWidth = love.graphics.getWidth()
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EnableKeyPress1 = true
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KeyPressTime1 = 0
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KeyDelay1 = 0.5
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EnableKeyPress2 = true
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KeyPressTime2 = 0
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KeyDelay2 = 0.5
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GameSounds = {}
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--static, loaded into memory all time
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--stream, loaded into memory when played
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GameSounds.shoot1 = love.audio.newSource("/sounds/shoot1.wav", "static")
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GameSounds.shoot2 = love.audio.newSource("/sounds/shoot2.wav", "static")
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GameSounds.hit = love.audio.newSource("/sounds/hit.wav", "static")
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GameSounds.bg = love.audio.newSource("/sounds/bgmusic.wav", "stream")
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GameSounds.bg:setLooping(true)
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GameSounds.bg:setVolume(0.5)
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GameSounds.bg:play()
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Player1Img = "/assets/player1.png"
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Player2Img = "/assets/player2.png"
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BulletImg = "/assets/bullet.png"
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UserPlayer1 = Player(400, ScrnHeight - 30, 1, 3, Player1Img, 300)
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UserPlayer2 = Player(200, 0, 2, 3, Player2Img, 300)
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Bullets1 = {}
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Bullets2 = {}
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Walls = {}
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TIMER = 10
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TimeToPlaceWall = TIMER
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HasP1Won = false
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HasP2Won = false
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end
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function love.keypressed(key)
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keyPressed(key)
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end
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function love.update(dt)
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updateGame(dt)
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end
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function love.draw()
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drawGame()
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end
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