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@ -3,56 +3,61 @@ |
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#include <time.h> |
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#include <unistd.h> |
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#include <assert.h> |
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// connect four
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/* Game Specific defines */ |
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#define ROWS 7 |
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#define COLUMNS 6 |
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#define TIME 0.6 |
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#define PLAYER1 '0' |
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#define PLAYER2 'X' |
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/* Printf colour defines */ |
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#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */ |
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#define BOLDRED "\033[1m\033[31m" /* Bold Yellow */ |
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#define BOLDRED "\033[1m\033[31m" /* Bold Red */ |
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */ |
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#define RESET "\033[0m" |
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/* Global board, saves passing 2D array pointers */ |
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char board[ROWS][COLUMNS]; |
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void print_board(); |
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void clear_board(); |
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void player_choice(char player); |
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void ai_choice(char player); |
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char check_win(); |
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int check_free_space(); |
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int main(int argc, char *argv[]){ |
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clear_board(); |
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print_board(); |
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player_choice('0'); |
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print_board(); |
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player_choice('O'); |
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print_board(); |
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player_choice('0'); |
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print_board(); |
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player_choice('O'); |
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print_board(); |
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while(check_free_space() != 0){ |
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print_board(); |
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player_choice(PLAYER1); |
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print_board(); |
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player_choice(PLAYER2); |
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} |
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return 0; |
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} |
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void print_board(){ |
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system("clear"); |
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printf("\nFree Spaces: %d\n", check_free_space()); |
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int r, c; |
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c = 0; |
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system("clear"); |
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printf("\nFree Spaces: %d\n", check_free_space()); |
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printf(BOLDWHITE " 1 2 3 4 5 6 \n" RESET); |
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for(r = 0; r < ROWS; ++r){ |
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//printf(BOLDWHITE "%d\t" RESET, r+1);
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for(c = 0; c < COLUMNS; ++c){ |
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if(board[r][c] == 'O'){ |
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//PLAYER 1 COLOURS
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if(board[r][c] == PLAYER1){ |
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printf("[ "); |
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printf(BOLDRED "%c" RESET ,board[r][c]); |
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printf(" ]"); |
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} |
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else if(board[r][c] == '0'){ |
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//PLAYER 2 COLOURS
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else if(board[r][c] == PLAYER2){ |
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printf("[ "); |
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printf(BOLDYELLOW "%c" RESET ,board[r][c]); |
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printf(" ]"); |
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@ -79,45 +84,58 @@ void player_choice(char player){ |
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unsigned int time = 30000; |
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int pc; |
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printf(BOLDWHITE "\n[%c]Enter column (1-6)\n> ", player); |
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printf(BOLDWHITE "\n[%c] Enter column (1-6)\n> " RESET, player); |
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scanf("%d", &pc); |
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pc--; //arrays start with 0
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if(pc > 6){ |
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player); |
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sleep(1); |
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} else { |
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pc--; //arrays start with 0
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for(int r = 0; board[r][pc] == ' '; ++r){ |
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// Check if the next tile is not empty (occupied)
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if(board[r+1][pc] != ' '){ |
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board[r][pc] = player; |
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break; |
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} |
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//check if we've hit the last row
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if(r >= COLUMNS){ |
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board[r][pc] = player; |
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break; |
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} |
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// Animation
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board[r][pc] = player; |
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print_board(); |
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usleep(time); |
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board[r][pc] = ' '; |
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print_board(); |
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usleep(time); |
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} |
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} |
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} |
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//TODO: replace these
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assert(pc < 6); |
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assert(pc < 6); |
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void ai_choice(char player){ |
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//TODO: Implement AI
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} |
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char check_win(){ |
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char flag = ' '; |
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for(int r = 0; board[r][pc] == ' '; ++r){ |
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// Check if the next tile is not empty (occupied)
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if(board[r+1][pc] != ' '){ |
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board[r][pc] = player; |
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break; |
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} |
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//check if we've hit the last row
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if(r >= COLUMNS){ |
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board[r][pc] = player; |
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break; |
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} |
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return flag;
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// Animation
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board[r][pc] = player; |
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print_board(); |
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usleep(time); |
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board[r][pc] = ' '; |
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print_board(); |
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usleep(time); |
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} |
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} |
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int check_free_space(){ |
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int r, c; |
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int sp = 0; |
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for(r = 0; r < ROWS; ++r){ |
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for(c = 0; c < COLUMNS; ++c){ |
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if(board[r][c] == ' ') ++sp; |
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if(board[r][c] == ' ')
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++sp; |
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}
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} |
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