changes etc
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102
main.c
102
main.c
@ -3,56 +3,61 @@
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#include <time.h>
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#include <time.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <assert.h>
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#include <assert.h>
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// connect four
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/* Game Specific defines */
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#define ROWS 7
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#define ROWS 7
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#define COLUMNS 6
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#define COLUMNS 6
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#define TIME 0.6
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#define TIME 0.6
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#define PLAYER1 '0'
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#define PLAYER2 'X'
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/* Printf colour defines */
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#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
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#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
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#define BOLDRED "\033[1m\033[31m" /* Bold Yellow */
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#define BOLDRED "\033[1m\033[31m" /* Bold Red */
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
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#define RESET "\033[0m"
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#define RESET "\033[0m"
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/* Global board, saves passing 2D array pointers */
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char board[ROWS][COLUMNS];
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char board[ROWS][COLUMNS];
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void print_board();
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void print_board();
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void clear_board();
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void clear_board();
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void player_choice(char player);
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void player_choice(char player);
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void ai_choice(char player);
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char check_win();
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int check_free_space();
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int check_free_space();
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int main(int argc, char *argv[]){
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int main(int argc, char *argv[]){
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clear_board();
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clear_board();
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while(check_free_space() != 0){
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print_board();
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print_board();
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player_choice('0');
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player_choice(PLAYER1);
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print_board();
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print_board();
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player_choice('O');
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player_choice(PLAYER2);
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print_board();
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}
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player_choice('0');
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print_board();
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player_choice('O');
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print_board();
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return 0;
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return 0;
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}
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}
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void print_board(){
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void print_board(){
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system("clear");
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printf("\nFree Spaces: %d\n", check_free_space());
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int r, c;
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int r, c;
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c = 0;
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c = 0;
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system("clear");
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printf("\nFree Spaces: %d\n", check_free_space());
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printf(BOLDWHITE " 1 2 3 4 5 6 \n" RESET);
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printf(BOLDWHITE " 1 2 3 4 5 6 \n" RESET);
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for(r = 0; r < ROWS; ++r){
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for(r = 0; r < ROWS; ++r){
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//printf(BOLDWHITE "%d\t" RESET, r+1);
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for(c = 0; c < COLUMNS; ++c){
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for(c = 0; c < COLUMNS; ++c){
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if(board[r][c] == 'O'){
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//PLAYER 1 COLOURS
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if(board[r][c] == PLAYER1){
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printf("[ ");
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printf("[ ");
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printf(BOLDRED "%c" RESET ,board[r][c]);
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printf(BOLDRED "%c" RESET ,board[r][c]);
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printf(" ]");
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printf(" ]");
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}
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}
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else if(board[r][c] == '0'){
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//PLAYER 2 COLOURS
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else if(board[r][c] == PLAYER2){
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printf("[ ");
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printf("[ ");
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printf(BOLDYELLOW "%c" RESET ,board[r][c]);
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printf(BOLDYELLOW "%c" RESET ,board[r][c]);
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printf(" ]");
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printf(" ]");
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@ -79,45 +84,58 @@ void player_choice(char player){
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unsigned int time = 30000;
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unsigned int time = 30000;
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int pc;
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int pc;
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printf(BOLDWHITE "\n[%c]Enter column (1-6)\n> ", player);
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printf(BOLDWHITE "\n[%c] Enter column (1-6)\n> " RESET, player);
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scanf("%d", &pc);
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scanf("%d", &pc);
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pc--; //arrays start with 0
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if(pc > 6){
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
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sleep(1);
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} else {
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pc--; //arrays start with 0
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for(int r = 0; board[r][pc] == ' '; ++r){
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//TODO: replace these
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// Check if the next tile is not empty (occupied)
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assert(pc < 6);
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if(board[r+1][pc] != ' '){
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assert(pc < 6);
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board[r][pc] = player;
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break;
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}
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//check if we've hit the last row
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if(r >= COLUMNS){
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board[r][pc] = player;
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break;
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}
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// Animation
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for(int r = 0; board[r][pc] == ' '; ++r){
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// Check if the next tile is not empty (occupied)
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if(board[r+1][pc] != ' '){
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board[r][pc] = player;
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board[r][pc] = player;
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break;
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print_board();
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usleep(time);
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board[r][pc] = ' ';
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print_board();
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usleep(time);
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}
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}
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//check if we've hit the last row
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if(r >= COLUMNS){
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board[r][pc] = player;
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break;
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}
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// Animation
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board[r][pc] = player;
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print_board();
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usleep(time);
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board[r][pc] = ' ';
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print_board();
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usleep(time);
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}
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}
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}
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}
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void ai_choice(char player){
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//TODO: Implement AI
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}
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char check_win(){
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char flag = ' ';
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return flag;
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}
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int check_free_space(){
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int check_free_space(){
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int r, c;
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int r, c;
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int sp = 0;
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int sp = 0;
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for(r = 0; r < ROWS; ++r){
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for(r = 0; r < ROWS; ++r){
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for(c = 0; c < COLUMNS; ++c){
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for(c = 0; c < COLUMNS; ++c){
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if(board[r][c] == ' ') ++sp;
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if(board[r][c] == ' ')
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++sp;
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}
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}
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}
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}
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