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c-connect-four/main.c

225 lines
5.7 KiB

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <assert.h>
/* Game Specific defines */
#define ROWS 7
#define COLUMNS 6
#define TIME 0.6
#define PLAYER1 '0'
#define PLAYER2 'X'
/* Printf colour defines */
#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
#define BOLDRED "\033[1m\033[31m" /* Bold Red */
#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
#define RESET "\033[0m"
/* Global board, saves passing 2D array pointers */
char board[ROWS][COLUMNS];
void print_board();
void clear_board();
void player_choice(char player);
void ai_choice(char player);
char check_win();
int check_free_space();
char flag = ' ';
int main(int argc, char *argv[]){
clear_board();
while(check_free_space() != 0 && flag == ' '){
print_board();
player_choice(PLAYER1);
flag = check_win();
print_board();
player_choice(PLAYER2);
flag = check_win();
}
printf(BOLDWHITE "%c won!" RESET, flag);
return 0;
}
void print_board(){
int r, c;
c = 0;
system("clear");
//printf("\nFree Spaces: %d\n", check_free_space());
printf(BOLDWHITE " 1 2 3 4 5 6 \n" RESET);
for(r = 0; r < ROWS; ++r){
for(c = 0; c < COLUMNS; ++c){
//PLAYER 1 COLOURS
if(board[r][c] == PLAYER1){
printf("[ ");
printf(BOLDRED "%c" RESET ,board[r][c]);
printf(" ]");
}
//PLAYER 2 COLOURS
else if(board[r][c] == PLAYER2){
printf("[ ");
printf(BOLDYELLOW "%c" RESET ,board[r][c]);
printf(" ]");
}
else{
printf("[ %c ]", board[r][c]);
}
}
printf("\n");
}
}
void clear_board(){
int r, c;
for(r = 0; r < ROWS; ++r){
for(c = 0; c < COLUMNS; ++c){
board[r][c] = ' ';
}
}
}
void player_choice(char player){
unsigned int frametime = 30000;
int chosenCol;
printf(BOLDWHITE "\n[%c] Enter column (1-6)\n> " RESET, player);
scanf("%d", &chosenCol);
if(chosenCol > 6){
printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
sleep(1);
} else {
chosenCol--; //arrays start with 0
for(int r = 0; board[r][chosenCol] == ' '; ++r){
// Check if the next tile is not empty (occupied)
if(board[r+1][chosenCol] != ' '){
board[r][chosenCol] = player;
break;
}
//check if we've hit the last row
if(r >= COLUMNS){
board[r][chosenCol] = player;
break;
}
// Animation for dropping the piece down
board[r][chosenCol] = player;
print_board();
usleep(frametime);
board[r][chosenCol] = ' ';
print_board();
usleep(frametime);
}
}
}
void ai_choice(char player){
//TODO: Implement ""AI""
}
char check_win(){
char flag = ' ';
//no i know there is a better way to check for a win cond.
//buuttt ill do what i wanna
//and repeat all the checks twice (player 1 and player 2)!
//check vert
for(int i = 0; i < COLUMNS; ++i) {
for(int j = 0; j < ROWS; ++j) {
if(board[i][j] == PLAYER1 && board[i][j+1] == PLAYER1 && board[i][j+2] == PLAYER1 && board[i][j+3] == PLAYER1){
flag = PLAYER1;
}
}
}
//check horiz
for(int i = 0; i < ROWS; ++i) {
for(int j = 0; j < COLUMNS; ++j) {
if(board[i][j] == PLAYER1 && board[i+1][j] == PLAYER1 && board[i+2][j] == PLAYER1 && board[i+3][j] == PLAYER1){
flag = PLAYER1;
}
}
}
//check diagright
for(int i = 0; i < ROWS; ++i){
for(int j = 0; j < COLUMNS; ++j) {
if(board[i][j] == PLAYER1 && board[i-1][j+1] == PLAYER1 && board[i-2][j+2] == PLAYER1 && board[i-3][j+3] == PLAYER1){
flag = PLAYER1;
}
}
}
//check diagleft
for(int i = 0; i < ROWS; ++i){
for(int j = 0; j < COLUMNS; ++j) {
if(board[i][j] == PLAYER1 && board[i-1][j-1] == PLAYER1 && board[i-2][j-2] == PLAYER1 && board[i-3][j-3] == PLAYER1){
flag = PLAYER1;
}
}
}
//check vert
for(int i = 0; i < COLUMNS; ++i) {
for(int j = 0; j < ROWS; ++j) {
if(board[i][j] == PLAYER2 && board[i][j+1] == PLAYER2 && board[i][j+2] == PLAYER2 && board[i][j+3] == PLAYER2){
flag = PLAYER2;
}
}
}
//check horiz
for(int i = 0; i < ROWS; ++i) {
for(int j = 0; j < COLUMNS; ++j) {
if(board[i][j] == PLAYER2 && board[i+1][j] == PLAYER2 && board[i+2][j] == PLAYER2 && board[i+3][j] == PLAYER2){
flag = PLAYER2;
}
}
}
//check diagright
for(int i = 0; i < ROWS; ++i){
for(int j = 0; j < COLUMNS; ++j) {
if(board[i][j] == PLAYER2 && board[i-1][j+1] == PLAYER2 && board[i-2][j+2] == PLAYER2 && board[i-3][j+3] == PLAYER2){
flag = PLAYER2;
}
}
}
//check diagleft
for(int i = 0; i < ROWS; ++i){
for(int j = 0; j < COLUMNS; ++j) {
if(board[i][j] == PLAYER2 && board[i-1][j-1] == PLAYER2 && board[i-2][j-2] == PLAYER2 && board[i-3][j-3] == PLAYER2){
flag = PLAYER2;
}
}
}
return flag;
}
int check_free_space(){
int r, c;
int sp = 0;
for(r = 0; r < ROWS; ++r){
for(c = 0; c < COLUMNS; ++c){
if(board[r][c] == ' ')
++sp;
}
}
return sp;
}