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51 lines
1.1 KiB
51 lines
1.1 KiB
7 months ago
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function UpdateGame(dt)
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local max = math.max
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KeyPressTime1 = max(0, KeyPressTime1 - dt)
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if KeyPressTime1 <= 0 then
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EnableKeyPress1 = true
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end
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KeyPressTime2 = max(0, KeyPressTime2 - dt)
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if KeyPressTime2 <= 0 then
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EnableKeyPress2 = true
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end
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for i, v in ipairs(Bullets1) do
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v:update(dt)
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if v.y < 0 then --top of screen
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table.remove(Bullets1, i)
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v.collider:destroy()
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elseif v.y > love.graphics.getHeight() then --bottom of screen
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table.remove(Bullets1, i)
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v.collider:destroy()
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end
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if v.collider:enter("Player2") then
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print("Player 2 hit")
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table.remove(Bullets1, i)
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v.collider:destroy()
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end
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end
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for i, v in ipairs(Bullets2) do
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v:update(dt)
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if v.y < 0 then --top of screen
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table.remove(Bullets2, i)
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v.collider:destroy()
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elseif v.y > love.graphics.getHeight() then --bottom of screen
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table.remove(Bullets2, i)
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v.collider:destroy()
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end
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if v.collider:enter("Player1") then
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print("Player 1 hit")
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table.remove(Bullets2, i)
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v.collider:destroy()
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end
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end
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UserPlayer1:update(dt)
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UserPlayer2:update(dt)
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--WindField
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World:update(dt)
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end
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