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function drawFPS()
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love.graphics.setColor(1, 1, 1) -- RGB values for white are (1, 1, 1)
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love.graphics.setFont(DebugFont)
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love.graphics.print("FPS: " .. love.timer.getFPS(), 1520, 10)
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end
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function drawHealth()
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love.graphics.setFont(GameFont)
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local height = love.graphics.getHeight()
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local width = love.graphics.getWidth()
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love.graphics.print("" .. UserPlayer1.health, 5, 5)
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love.graphics.print("" .. UserPlayer2.health, width - 70, height - 95)
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end
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function DrawGame()
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--STI
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GameMap:draw()
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-- WindField
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if DebugFlag then
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World:draw()
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drawFPS()
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end
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for _, v in ipairs(Bullets1) do
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v:draw()
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end
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for _, v in ipairs(Bullets2) do
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v:draw()
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end
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UserPlayer1:draw()
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UserPlayer2:draw()
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--Draw Health
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drawHealth()
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end
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