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love2d-tank/DrawGame.lua

36 lines
740 B

7 months ago
function drawFPS()
love.graphics.setColor(1, 1, 1) -- RGB values for white are (1, 1, 1)
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love.graphics.setFont(DebugFont)
love.graphics.print("FPS: " .. love.timer.getFPS(), 1520, 10)
end
function drawHealth()
love.graphics.setFont(GameFont)
local height = love.graphics.getHeight()
local width = love.graphics.getWidth()
love.graphics.print("" .. UserPlayer1.health, 5, 5)
love.graphics.print("" .. UserPlayer2.health, width - 70, height - 95)
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end
function DrawGame()
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--STI
GameMap:draw()
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-- WindField
if DebugFlag then
World:draw()
drawFPS()
end
for _, v in ipairs(Bullets1) do
v:draw()
end
for _, v in ipairs(Bullets2) do
v:draw()
end
UserPlayer1:draw()
UserPlayer2:draw()
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--Draw Health
drawHealth()
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end