From 2d22a50447705c8440be6f203bc392d711df3695 Mon Sep 17 00:00:00 2001 From: Simon Kellet Date: Wed, 31 Jul 2024 20:36:29 +0100 Subject: [PATCH] added mute --- Pause/PauseKeyPressed.lua | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/Pause/PauseKeyPressed.lua b/Pause/PauseKeyPressed.lua index 3d9b282..cc047c5 100644 --- a/Pause/PauseKeyPressed.lua +++ b/Pause/PauseKeyPressed.lua @@ -1,20 +1,30 @@ function PauseKeyPressed(key) if key == "return" then -- quickly return to the game - musicBattle:setVolume(0.5) - musicPause:setVolume(0) + if not MUTED then + musicBattle:setVolume(0.5) + musicPause:setVolume(0) + else + musicBattle:setVolume(0) + musicPause:setVolume(0) + end -- 0 Return to game -- 1 Quit if PAUSE_POS == 0 then -- unpause the game _G.GAMESTATE = "GAME" - print("STATE CHANEGD: GAME!") + --print("STATE CHANEGD: GAME!") _G.PAUSED = false - musicBattle:setVolume(0.5) - musicPause:setVolume(0) + if not MUTED then + musicBattle:setVolume(0.5) + musicPause:setVolume(0) + else + musicBattle:setVolume(0) + musicPause:setVolume(0) + end elseif PAUSE_POS == 1 then _G.GAMESTATE = "MENU" - print("STATE CHANEGD: MENU!") + --print("STATE CHANEGD: MENU!") _G.PAUSED = false musicPause:stop() musicBattle:stop()