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-- Functions to handle restarting |
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-- all objects |
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-- Used in map switching and restarting! |
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|
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function ClearWalls() |
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for w in pairs(Walls) do |
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Walls[w] = nil |
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end |
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Walls = {} |
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end |
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function StopAllMusic() |
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-- TODO: maybe find a way |
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-- to find all 'streaming' |
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-- sounds and then stop them all! |
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musicBattle:stop() |
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musicMenu:stop() |
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musicPause:stop() |
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musicStory:stop() |
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end |
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function ClearPlayerCollision() |
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UserPlayer1.collider:destroy() |
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UserPlayer2.collider:destroy() |
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end |
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function ClearBullets(bullets) |
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for i, v in ipairs(bullets) do |
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v.collider:destroy() |
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end |
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end |
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|
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function RestartGame() |
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-- Stop the music |
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StopAllMusic() |
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-- Clear the players collision |
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ClearPlayerCollision() |
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|
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-- Work through and delete all bullets |
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ClearBullets(Bullets1) |
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ClearBullets(Bullets2) |
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--Clear Walls |
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--ClearWalls() |
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|
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-- Done! |
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end |
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