added restarting functions
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49
libs/restart.lua
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49
libs/restart.lua
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-- Functions to handle restarting
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-- all objects
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-- Used in map switching and restarting!
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function ClearWalls()
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for w in pairs(Walls) do
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Walls[w] = nil
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end
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Walls = {}
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end
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function StopAllMusic()
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-- TODO: maybe find a way
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-- to find all 'streaming'
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-- sounds and then stop them all!
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musicBattle:stop()
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musicMenu:stop()
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musicPause:stop()
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musicStory:stop()
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end
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function ClearPlayerCollision()
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UserPlayer1.collider:destroy()
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UserPlayer2.collider:destroy()
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end
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function ClearBullets(bullets)
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for i, v in ipairs(bullets) do
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v.collider:destroy()
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end
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end
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function RestartGame()
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-- Stop the music
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StopAllMusic()
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-- Clear the players collision
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ClearPlayerCollision()
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-- Work through and delete all bullets
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ClearBullets(Bullets1)
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ClearBullets(Bullets2)
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--Clear Walls
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--ClearWalls()
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-- Done!
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end
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