parent
99f0323635
commit
68b76eaaaf
@ -0,0 +1,2 @@ |
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.DS_Store |
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@ -1,10 +1,43 @@ |
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function DrawMenu() |
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love.graphics.setFont(GameFont) |
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local function button(x,y, w, h, text, selected) |
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--x,y is the top left corner of the button |
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local rounding = 30 -- used for rounding the buttons |
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if not selected then |
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love.graphics.setColor(love.math.colorFromBytes(41,134,204)) |
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elseif selected then |
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love.graphics.setColor(love.math.colorFromBytes(244,67,54)) |
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end |
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-- Draw rectangle |
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love.graphics.rectangle("line", x, y, w, h, rounding, rounding) |
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|
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-- Get width and height of text |
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local tw = MenuFont:getWidth(text) |
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local th = MenuFont:getHeight(text) |
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-- Calculate position to center the text |
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local textX = x + (w - tw) / 2 |
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local textY = y + (h - th) / 2 |
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-- Place text inside the rectangle |
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love.graphics.setFont(MenuFont) |
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love.graphics.print(text, textX, textY) |
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end |
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local function title() |
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local height = love.graphics.getHeight() |
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local width = love.graphics.getWidth() |
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love.graphics.setColor(1,1,1) |
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love.graphics.setFont(GameFont) |
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love.graphics.setColor(0.5,1,1) |
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love.graphics.rectangle("fill", 0, 0, width, height) |
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love.graphics.setColor(0,0,0) |
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love.graphics.print("MENU", 100,100) |
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end |
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function DrawMenu() |
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local bwidth, bheight = 300, 140 |
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title() |
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button(100, 200, bwidth, bheight, "Play", MENU_POS == 0 and true or false) |
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button(100, 350, bwidth, bheight, "???", MENU_POS == 1 and true or false) |
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button(100, 500, bwidth, bheight, "???", MENU_POS == 2 and true or false) |
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button(100, 650, bwidth, bheight, "Quit", MENU_POS == 3 and true or false) |
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end |
@ -1,10 +1,40 @@ |
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function MenuKeyPressed(key) |
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if key == "escape" then |
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if key == 'return' then |
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-- 0 Start Game |
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-- 1 ?? |
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-- 2 ??? |
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-- 3 Quit |
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if MENU_POS == 0 then |
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--Change state to GAME! |
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_G.GAMESTATE = "GAME" |
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print("STATE CHANEGD: GAME!") |
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elseif MENU_POS == 1 then |
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print("STATE CHANEGD: DUNNO!") |
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elseif MENU_POS == 2 then |
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print("STATE CHANEGD: DUNNO!") |
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elseif MENU_POS == 3 then |
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love.event.quit() |
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end |
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if key == "space" then |
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--Change state to GAME! |
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GAMESTATE = "GAME" |
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end |
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if love.keyboard.isDown("up") then |
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if _G.MENU_POS == 0 then |
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_G.MENU_POS = 0 |
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else |
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_G.MENU_POS = _G.MENU_POS - 1 |
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end |
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end |
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if love.keyboard.isDown("down") then |
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if _G.MENU_POS >= _G.MENU_MAX then |
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_G.MENU_POS = _G.MENU_MAX |
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else |
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_G.MENU_POS = _G.MENU_POS + 1 |
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end |
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end |
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end |
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@ -0,0 +1,3 @@ |
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GAMESTATE = "MENU" |
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MENU_POS = 0 |
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MENU_MAX = 3 |
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