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@ -10,6 +10,12 @@ World:addCollisionClass("Player2") |
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World:addCollisionClass("Bullet2") |
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World:addCollisionClass("Wall") |
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--Fonts used in the game |
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GameFont = love.graphics.newFont("assets/Daydream.ttf", 60) |
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DebugFont = love.graphics.newFont("assets/Daydream.ttf", 12) |
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MenuFont = love.graphics.newFont("assets/Daydream.ttf", 45) |
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Walls = {} |
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function love.run() |
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if love.load then |
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love.load(love.arg.parseGameArguments(arg), arg) |
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@ -86,10 +92,8 @@ function love.load() |
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require("Pause/PauseKeyPressed") |
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require("Win/WinKeyPressed") |
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--Fonts used in the game |
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GameFont = love.graphics.newFont("assets/Daydream.ttf", 60) |
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DebugFont = love.graphics.newFont("assets/Daydream.ttf", 12) |
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MenuFont = love.graphics.newFont("assets/Daydream.ttf", 45) |
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-- Set a random seed |
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love.math.setRandomSeed(love.timer.getTime()) |
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--Game consts |
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HEALTH = 3 |
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@ -99,8 +103,6 @@ function love.load() |
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Bullets1 = {} |
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Bullets2 = {} |
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Walls = {} |
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DebugFlag = false |
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EnableKeyPress1 = true |
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KeyPressTime1 = 0 |
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@ -127,7 +129,7 @@ function love.load() |
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}) |
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--STI Map loading |
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LoadMap(1) |
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LoadMap(_G.CUR_LEVEL) |
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end |
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function love.keypressed(key) |
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@ -158,8 +160,8 @@ function love.update(dt) |
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UpdatePause(dt) |
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-- Handle music |
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if not musicPause:isPlaying() then |
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--musicBattle:setVolume(0) |
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--musicPause:setVolume(0.5) |
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musicBattle:setVolume(0) |
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musicPause:setVolume(0.5) |
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love.audio.play(musicBattle) |
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love.audio.play(musicPause) |
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end |
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@ -168,8 +170,8 @@ function love.update(dt) |
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UpdateGame(dt) |
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-- Handle music |
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if not musicBattle:isPlaying() then |
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--musicBattle:setVolume(0.5) |
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--musicPause:setVolume(0) |
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musicBattle:setVolume(0.5) |
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musicPause:setVolume(0) |
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love.audio.play(musicBattle) |
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love.audio.play(musicPause) |
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end |
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