changed
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parent
a392755844
commit
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24
main.lua
24
main.lua
@ -10,6 +10,12 @@ World:addCollisionClass("Player2")
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World:addCollisionClass("Bullet2")
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World:addCollisionClass("Bullet2")
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World:addCollisionClass("Wall")
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World:addCollisionClass("Wall")
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--Fonts used in the game
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GameFont = love.graphics.newFont("assets/Daydream.ttf", 60)
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DebugFont = love.graphics.newFont("assets/Daydream.ttf", 12)
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MenuFont = love.graphics.newFont("assets/Daydream.ttf", 45)
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Walls = {}
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function love.run()
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function love.run()
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if love.load then
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if love.load then
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love.load(love.arg.parseGameArguments(arg), arg)
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love.load(love.arg.parseGameArguments(arg), arg)
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@ -86,10 +92,8 @@ function love.load()
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require("Pause/PauseKeyPressed")
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require("Pause/PauseKeyPressed")
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require("Win/WinKeyPressed")
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require("Win/WinKeyPressed")
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--Fonts used in the game
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-- Set a random seed
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GameFont = love.graphics.newFont("assets/Daydream.ttf", 60)
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love.math.setRandomSeed(love.timer.getTime())
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DebugFont = love.graphics.newFont("assets/Daydream.ttf", 12)
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MenuFont = love.graphics.newFont("assets/Daydream.ttf", 45)
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--Game consts
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--Game consts
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HEALTH = 3
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HEALTH = 3
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@ -99,8 +103,6 @@ function love.load()
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Bullets1 = {}
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Bullets1 = {}
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Bullets2 = {}
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Bullets2 = {}
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Walls = {}
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DebugFlag = false
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DebugFlag = false
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EnableKeyPress1 = true
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EnableKeyPress1 = true
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KeyPressTime1 = 0
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KeyPressTime1 = 0
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@ -127,7 +129,7 @@ function love.load()
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})
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})
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--STI Map loading
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--STI Map loading
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LoadMap(1)
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LoadMap(_G.CUR_LEVEL)
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end
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end
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function love.keypressed(key)
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function love.keypressed(key)
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@ -158,8 +160,8 @@ function love.update(dt)
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UpdatePause(dt)
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UpdatePause(dt)
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-- Handle music
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-- Handle music
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if not musicPause:isPlaying() then
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if not musicPause:isPlaying() then
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--musicBattle:setVolume(0)
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musicBattle:setVolume(0)
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--musicPause:setVolume(0.5)
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musicPause:setVolume(0.5)
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love.audio.play(musicBattle)
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love.audio.play(musicBattle)
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love.audio.play(musicPause)
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love.audio.play(musicPause)
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end
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end
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@ -168,8 +170,8 @@ function love.update(dt)
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UpdateGame(dt)
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UpdateGame(dt)
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-- Handle music
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-- Handle music
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if not musicBattle:isPlaying() then
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if not musicBattle:isPlaying() then
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--musicBattle:setVolume(0.5)
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musicBattle:setVolume(0.5)
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--musicPause:setVolume(0)
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musicPause:setVolume(0)
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love.audio.play(musicBattle)
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love.audio.play(musicBattle)
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love.audio.play(musicPause)
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love.audio.play(musicPause)
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end
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end
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