From 7da12d303545d940cfdb5a4b78bab599292f201b Mon Sep 17 00:00:00 2001 From: Simon Kellet Date: Wed, 31 Jul 2024 20:37:25 +0100 Subject: [PATCH] added mute --- Game/GameKeyPressed.lua | 30 ++++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-) diff --git a/Game/GameKeyPressed.lua b/Game/GameKeyPressed.lua index fac2a7d..22b1891 100644 --- a/Game/GameKeyPressed.lua +++ b/Game/GameKeyPressed.lua @@ -1,10 +1,15 @@ function GameKeyPressed(key) if key == "escape" then - musicBattle:setVolume(0) - musicPause:setVolume(0.6) + if not MUTED then + musicBattle:setVolume(0) + musicPause:setVolume(0.6) + else + musicBattle:setVolume(0) + musicPause:setVolume(0) + end _G.GAMESTATE = "PAUSE" - print("STATE CHANEGD: PAUSED!") + --print("STATE CHANEGD: PAUSED!") _G.PAUSED = true end @@ -12,19 +17,25 @@ function GameKeyPressed(key) DebugFlag = not DebugFlag end - --TODO: Better restart if key == "r" and not _G.PAUSED then RestartGame() _G.GAMESTATE = "GAME" love.load() end - -- debug map changes! - --[[ + if key == "m" then + MUTED = not MUTED + -- Need to set the battle music to mute + if MUTED then + musicBattle:setVolume(0) + else + musicBattle:setVolume(0.5) + end + end + if DebugFlag and key == "1" then - _G.CUR_LEVEL = 1 - RestartGame() - love.load() + UserPlayer1.speed = 50000 + print("player1 speed increased!") end if DebugFlag and key == "2" then _G.CUR_LEVEL = 2 @@ -36,5 +47,4 @@ function GameKeyPressed(key) RestartGame() love.load() end - --]] end