format and stuff
This commit is contained in:
parent
53aa6d698d
commit
99b420cc7f
@ -1,8 +1,7 @@
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function GameKeyPressed(key)
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if key == "escape" then
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musicBattle:setVolume(0)
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musicPause:setVolume(0.5)
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musicBattle:setVolume(0)
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musicPause:setVolume(0.6)
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_G.GAMESTATE = "PAUSE"
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print("STATE CHANEGD: PAUSED!")
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@ -13,13 +12,8 @@ function GameKeyPressed(key)
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DebugFlag = not DebugFlag
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end
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--TODO: Move player movement code into here!
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--[[
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-- TODO: Better restart
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--TODO: Better restart
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if key == "r" and not _G.PAUSED then
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love.load()
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end
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]]--
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end
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@ -1,9 +1,31 @@
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local function checkWinState()
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-- Check P1's health
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if UserPlayer1.health <= 0 then --P1 win
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_G.P1_WIN = true
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_G.P2_WIN = false
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UserPlayer1.health = 0
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return true
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end
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if UserPlayer2.health <= 0 then --P2 win
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_G.P1_WIN = false
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_G.P2_WIN = true
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UserPlayer2.health = 0
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return true
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end
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return false
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end
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local max = math.max -- optimisations
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function UpdateGame(dt)
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--Check if anyone has won
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if checkWinState() == true then
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print("STATE CHNAGED: WIN!")
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_G.GAMESTATE = "WIN"
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end
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--WindField
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World:update(dt)
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local max = math.max
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KeyPressTime1 = max(0, KeyPressTime1 - dt)
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if KeyPressTime1 <= 0 then
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EnableKeyPress1 = true
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@ -13,6 +35,7 @@ function UpdateGame(dt)
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if KeyPressTime2 <= 0 then
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EnableKeyPress2 = true
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end
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for i, v in ipairs(Bullets1) do
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v:update(dt)
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if v.y < 0 then --top of screen
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@ -69,7 +92,10 @@ function UpdateGame(dt)
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end
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end
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end
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UserPlayer1:handleKeys("w", "s", "a", "d", dt)
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UserPlayer2:handleKeys("up", "down", "left", "right", dt)
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UserPlayer1:updateCol()
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UserPlayer2:updateCol()
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UserPlayer1:update(dt)
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UserPlayer2:update(dt)
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end
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@ -1,44 +1,43 @@
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local function button(x,y, w, h, text, selected)
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--x,y is the top left corner of the button
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local rounding = 30 -- used for rounding the buttons
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local function button(x, y, w, h, text, selected)
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--x,y is the top left corner of the button
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local rounding = 30 -- used for rounding the buttons
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if not selected then
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love.graphics.setColor(love.math.colorFromBytes(41,134,204))
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elseif selected then
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love.graphics.setColor(love.math.colorFromBytes(244,67,54))
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end
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-- Draw rectangle
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love.graphics.rectangle("line", x, y, w, h, rounding, rounding)
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if not selected then
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love.graphics.setColor(love.math.colorFromBytes(41, 134, 204))
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elseif selected then
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love.graphics.setColor(love.math.colorFromBytes(244, 67, 54))
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end
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-- Draw rectangle
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love.graphics.rectangle("line", x, y, w, h, rounding, rounding)
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-- Get width and height of text
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local tw = MenuFont:getWidth(text)
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local th = MenuFont:getHeight(text)
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-- Calculate position to center the text
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local textX = x + (w - tw) / 2
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local textY = y + (h - th) / 2
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-- Place text inside the rectangle
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-- Get width and height of text
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local tw = MenuFont:getWidth(text)
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local th = MenuFont:getHeight(text)
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-- Calculate position to center the text
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local textX = x + (w - tw) / 2
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local textY = y + (h - th) / 2
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-- Place text inside the rectangle
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love.graphics.setFont(MenuFont)
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love.graphics.print(text, textX, textY)
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love.graphics.print(text, textX, textY)
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end
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local function title()
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local height = love.graphics.getHeight()
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local width = love.graphics.getWidth()
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love.graphics.setFont(GameFont)
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love.graphics.setColor(0.5,1,1)
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.setColor(0,0,0)
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love.graphics.print("MENU", 100,100)
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love.graphics.setColor(0.5, 1, 1)
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.setColor(0, 0, 0)
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love.graphics.print("MENU", 100, 100)
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end
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function DrawMenu()
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local bwidth, bheight = 300, 140
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title()
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button(100, 200, bwidth, bheight, "Play", MENU_POS == 0 and true or false)
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button(100, 350, bwidth, bheight, "???", MENU_POS == 1 and true or false)
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button(100, 500, bwidth, bheight, "???", MENU_POS == 2 and true or false)
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button(100, 650, bwidth, bheight, "Quit", MENU_POS == 3 and true or false)
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local bwidth, bheight = 300, 140
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title()
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button(100, 200, bwidth, bheight, "Play", MENU_POS == 0 and true or false)
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button(100, 350, bwidth, bheight, "???", MENU_POS == 1 and true or false)
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button(100, 500, bwidth, bheight, "???", MENU_POS == 2 and true or false)
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button(100, 650, bwidth, bheight, "Quit", MENU_POS == 3 and true or false)
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love.graphics.setColor(255,255,255) -- reset colours
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love.graphics.setColor(255, 255, 255) -- reset colours
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end
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@ -1,5 +1,5 @@
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function MenuKeyPressed(key)
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if key == 'return' then
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if key == "return" then
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-- 0 Start Game
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-- 1 ??
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-- 2 ???
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@ -9,17 +9,13 @@ function MenuKeyPressed(key)
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_G.GAMESTATE = "GAME"
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print("STATE CHANEGD: GAME!")
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musicMenu:stop()
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elseif MENU_POS == 1 then
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print("STATE CHANEGD: DUNNO!")
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elseif MENU_POS == 2 then
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print("STATE CHANEGD: DUNNO!")
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elseif MENU_POS == 3 then
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love.event.quit()
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end
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end
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if love.keyboard.isDown("up") then
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@ -37,5 +33,4 @@ function MenuKeyPressed(key)
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_G.MENU_POS = _G.MENU_POS + 1
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end
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end
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end
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@ -1,2 +1 @@
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function UpdateMenu(dt)
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end
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function UpdateMenu(dt) end
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@ -1,45 +1,44 @@
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local function button(x,y, w, h, text, selected)
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--x,y is the top left corner of the button
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local rounding = 30 -- used for rounding the buttons
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local function button(x, y, w, h, text, selected)
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--x,y is the top left corner of the button
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local rounding = 30 -- used for rounding the buttons
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if not selected then
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love.graphics.setColor(love.math.colorFromBytes(41,134,204))
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elseif selected then
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love.graphics.setColor(love.math.colorFromBytes(244,67,54))
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end
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-- Draw rectangle
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love.graphics.rectangle("fill", x, y, w, h, rounding, rounding)
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if not selected then
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love.graphics.setColor(love.math.colorFromBytes(41, 134, 204))
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elseif selected then
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love.graphics.setColor(love.math.colorFromBytes(244, 67, 54))
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end
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-- Draw rectangle
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love.graphics.rectangle("fill", x, y, w, h, rounding, rounding)
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-- Get width and height of text
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local tw = MenuFont:getWidth(text)
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local th = MenuFont:getHeight(text)
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-- Calculate position to center the text
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local textX = x + (w - tw) / 2
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local textY = y + (h - th) / 2
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-- Place text inside the rectangle
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-- Get width and height of text
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local tw = MenuFont:getWidth(text)
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local th = MenuFont:getHeight(text)
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-- Calculate position to center the text
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local textX = x + (w - tw) / 2
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local textY = y + (h - th) / 2
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-- Place text inside the rectangle
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love.graphics.setFont(MenuFont)
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love.graphics.setColor(1,1,1) -- reset colours
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love.graphics.print(text, textX, textY)
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love.graphics.setColor(1, 1, 1) -- reset colours
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love.graphics.print(text, textX, textY)
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end
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function DrawPause()
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local opacity = 0.3
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local opacity = 0.3
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local height = love.graphics.getHeight()
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local width = love.graphics.getWidth()
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local bwidth, bheight = 300, 140
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local bwidth, bheight = 300, 140
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love.graphics.setFont(GameFont)
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DrawGame() --Draw a single frame of the game
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love.graphics.setColor(0.1,0.1,0.1, opacity) --overlay opaque img
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love.graphics.rectangle("fill", 0, 0, width, height)
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DrawGame() --Draw a single frame of the game
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love.graphics.setColor(0.1, 0.1, 0.1, opacity) --overlay opaque img
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.setColor(1,1,1)
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love.graphics.print("PAUSED", 100,100)
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--love.graphics.print("" .. PAUSE_POS, 200,200)
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love.graphics.setColor(1, 1, 1)
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love.graphics.print("PAUSED", 100, 100)
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--love.graphics.print("" .. PAUSE_POS, 200,200)
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button(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
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button(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
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button(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)
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love.graphics.setColor(255,255,255) -- reset colours
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button(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
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button(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
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button(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)
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love.graphics.setColor(255, 255, 255) -- reset colours
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end
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@ -1,30 +1,26 @@
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function PauseKeyPressed(key)
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if key == 'return' then
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musicBattle:setVolume(0.5)
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musicPause:setVolume(0)
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-- 0 Return to game
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-- 1 Quit
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if PAUSE_POS == 0 then
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-- unpause the game
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_G.GAMESTATE = "GAME"
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print("STATE CHANEGD: GAME!")
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_G.PAUSED = false
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if key == "return" then
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musicBattle:setVolume(0.5)
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musicPause:setVolume(0)
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-- 0 Return to game
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-- 1 Quit
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if PAUSE_POS == 0 then
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-- unpause the game
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_G.GAMESTATE = "GAME"
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print("STATE CHANEGD: GAME!")
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_G.PAUSED = false
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musicBattle:setVolume(0.5)
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musicPause:setVolume(0)
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elseif PAUSE_POS == 1 then
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_G.GAMESTATE = "MENU"
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print("STATE CHANEGD: MENU!")
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_G.PAUSED = false
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musicPause:stop()
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musicBattle:stop()
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elseif PAUSE_POS == 2 then
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elseif PAUSE_POS == 1 then
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_G.GAMESTATE = "MENU"
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print("STATE CHANEGD: MENU!")
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_G.PAUSED = false
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musicPause:stop()
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musicBattle:stop()
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elseif PAUSE_POS == 2 then
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love.event.quit()
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end
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end
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end
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end
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if love.keyboard.isDown("up") then
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if _G.PAUSE_POS == 0 then
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@ -1,2 +1 @@
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function UpdatePause(dt)
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end
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function UpdatePause(dt) end
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@ -1,3 +1,11 @@
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--[[
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* Game states:
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* - MENU
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* - GAME
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* - PAUSE
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* - WIN
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]]
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--
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GAMESTATE = "MENU"
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MENU_POS = 0
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@ -6,3 +14,7 @@ MENU_MAX = 3 --0 play, 1 ?, 2 ?, 3 quit
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PAUSED = false
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PAUSE_POS = 0
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PAUSE_MAX = 2 -- 0 resume, 1 menu, 2 quit
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-- WIN flags for P1 and P2
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P1_WIN = false
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P2_WIN = false
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@ -7,62 +7,53 @@
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-- the terms of the MIT license. See LICENSE for details.
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--
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local Object = {}
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Object.__index = Object
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function Object:new()
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end
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function Object:new() end
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function Object:extend()
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local cls = {}
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for k, v in pairs(self) do
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if k:find("__") == 1 then
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cls[k] = v
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end
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end
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cls.__index = cls
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cls.super = self
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setmetatable(cls, self)
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return cls
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local cls = {}
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for k, v in pairs(self) do
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if k:find("__") == 1 then
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cls[k] = v
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end
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end
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cls.__index = cls
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cls.super = self
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setmetatable(cls, self)
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return cls
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end
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function Object:implement(...)
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for _, cls in pairs({...}) do
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for k, v in pairs(cls) do
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if self[k] == nil and type(v) == "function" then
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self[k] = v
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end
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end
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end
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for _, cls in pairs({ ... }) do
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for k, v in pairs(cls) do
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if self[k] == nil and type(v) == "function" then
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self[k] = v
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end
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end
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end
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end
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function Object:is(T)
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local mt = getmetatable(self)
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while mt do
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if mt == T then
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return true
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end
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mt = getmetatable(mt)
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end
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return false
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local mt = getmetatable(self)
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while mt do
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if mt == T then
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return true
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end
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mt = getmetatable(mt)
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end
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return false
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end
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function Object:__tostring()
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return "Object"
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return "Object"
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end
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function Object:__call(...)
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local obj = setmetatable({}, self)
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obj:new(...)
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return obj
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local obj = setmetatable({}, self)
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obj:new(...)
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return obj
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end
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return Object
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242
libs/profile.lua
242
libs/profile.lua
@ -23,91 +23,91 @@ local _internal = {}
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-- @tparam number line Line number
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-- @tparam[opt] table info Debug info table
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function profile.hooker(event, line, info)
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info = info or debug.getinfo(2, 'fnS')
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local f = info.func
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-- ignore the profiler itself
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if _internal[f] or info.what ~= "Lua" then
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return
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end
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-- get the function name if available
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if info.name then
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_labeled[f] = info.name
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end
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-- find the line definition
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if not _defined[f] then
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_defined[f] = info.short_src..":"..info.linedefined
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_ncalls[f] = 0
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_telapsed[f] = 0
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end
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if _tcalled[f] then
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local dt = clock() - _tcalled[f]
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_telapsed[f] = _telapsed[f] + dt
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_tcalled[f] = nil
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end
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if event == "tail call" then
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local prev = debug.getinfo(3, 'fnS')
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profile.hooker("return", line, prev)
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profile.hooker("call", line, info)
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elseif event == 'call' then
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_tcalled[f] = clock()
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else
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_ncalls[f] = _ncalls[f] + 1
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end
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info = info or debug.getinfo(2, "fnS")
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local f = info.func
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-- ignore the profiler itself
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if _internal[f] or info.what ~= "Lua" then
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return
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end
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-- get the function name if available
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||||
if info.name then
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||||
_labeled[f] = info.name
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end
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||||
-- find the line definition
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if not _defined[f] then
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_defined[f] = info.short_src .. ":" .. info.linedefined
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_ncalls[f] = 0
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_telapsed[f] = 0
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end
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if _tcalled[f] then
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local dt = clock() - _tcalled[f]
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_telapsed[f] = _telapsed[f] + dt
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_tcalled[f] = nil
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end
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if event == "tail call" then
|
||||
local prev = debug.getinfo(3, "fnS")
|
||||
profile.hooker("return", line, prev)
|
||||
profile.hooker("call", line, info)
|
||||
elseif event == "call" then
|
||||
_tcalled[f] = clock()
|
||||
else
|
||||
_ncalls[f] = _ncalls[f] + 1
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets a clock function to be used by the profiler.
|
||||
-- @tparam function func Clock function that returns a number
|
||||
function profile.setclock(f)
|
||||
assert(type(f) == "function", "clock must be a function")
|
||||
clock = f
|
||||
assert(type(f) == "function", "clock must be a function")
|
||||
clock = f
|
||||
end
|
||||
|
||||
--- Starts collecting data.
|
||||
function profile.start()
|
||||
if rawget(_G, 'jit') then
|
||||
jit.off()
|
||||
jit.flush()
|
||||
end
|
||||
debug.sethook(profile.hooker, "cr")
|
||||
if rawget(_G, "jit") then
|
||||
jit.off()
|
||||
jit.flush()
|
||||
end
|
||||
debug.sethook(profile.hooker, "cr")
|
||||
end
|
||||
|
||||
--- Stops collecting data.
|
||||
function profile.stop()
|
||||
debug.sethook()
|
||||
for f in pairs(_tcalled) do
|
||||
local dt = clock() - _tcalled[f]
|
||||
_telapsed[f] = _telapsed[f] + dt
|
||||
_tcalled[f] = nil
|
||||
end
|
||||
-- merge closures
|
||||
local lookup = {}
|
||||
for f, d in pairs(_defined) do
|
||||
local id = (_labeled[f] or '?')..d
|
||||
local f2 = lookup[id]
|
||||
if f2 then
|
||||
_ncalls[f2] = _ncalls[f2] + (_ncalls[f] or 0)
|
||||
_telapsed[f2] = _telapsed[f2] + (_telapsed[f] or 0)
|
||||
_defined[f], _labeled[f] = nil, nil
|
||||
_ncalls[f], _telapsed[f] = nil, nil
|
||||
else
|
||||
lookup[id] = f
|
||||
end
|
||||
end
|
||||
collectgarbage('collect')
|
||||
debug.sethook()
|
||||
for f in pairs(_tcalled) do
|
||||
local dt = clock() - _tcalled[f]
|
||||
_telapsed[f] = _telapsed[f] + dt
|
||||
_tcalled[f] = nil
|
||||
end
|
||||
-- merge closures
|
||||
local lookup = {}
|
||||
for f, d in pairs(_defined) do
|
||||
local id = (_labeled[f] or "?") .. d
|
||||
local f2 = lookup[id]
|
||||
if f2 then
|
||||
_ncalls[f2] = _ncalls[f2] + (_ncalls[f] or 0)
|
||||
_telapsed[f2] = _telapsed[f2] + (_telapsed[f] or 0)
|
||||
_defined[f], _labeled[f] = nil, nil
|
||||
_ncalls[f], _telapsed[f] = nil, nil
|
||||
else
|
||||
lookup[id] = f
|
||||
end
|
||||
end
|
||||
collectgarbage("collect")
|
||||
end
|
||||
|
||||
--- Resets all collected data.
|
||||
function profile.reset()
|
||||
for f in pairs(_ncalls) do
|
||||
_ncalls[f] = 0
|
||||
end
|
||||
for f in pairs(_telapsed) do
|
||||
_telapsed[f] = 0
|
||||
end
|
||||
for f in pairs(_tcalled) do
|
||||
_tcalled[f] = nil
|
||||
end
|
||||
collectgarbage('collect')
|
||||
for f in pairs(_ncalls) do
|
||||
_ncalls[f] = 0
|
||||
end
|
||||
for f in pairs(_telapsed) do
|
||||
_telapsed[f] = 0
|
||||
end
|
||||
for f in pairs(_tcalled) do
|
||||
_tcalled[f] = nil
|
||||
end
|
||||
collectgarbage("collect")
|
||||
end
|
||||
|
||||
--- This is an internal function.
|
||||
@ -115,11 +115,11 @@ end
|
||||
-- @tparam function b Second function
|
||||
-- @treturn boolean True if "a" should rank higher than "b"
|
||||
function profile.comp(a, b)
|
||||
local dt = _telapsed[b] - _telapsed[a]
|
||||
if dt == 0 then
|
||||
return _ncalls[b] < _ncalls[a]
|
||||
end
|
||||
return dt < 0
|
||||
local dt = _telapsed[b] - _telapsed[a]
|
||||
if dt == 0 then
|
||||
return _ncalls[b] < _ncalls[a]
|
||||
end
|
||||
return dt < 0
|
||||
end
|
||||
|
||||
--- Generates a report of functions that have been called since the profile was started.
|
||||
@ -127,26 +127,26 @@ end
|
||||
-- @tparam[opt] number limit Maximum number of rows
|
||||
-- @treturn table Table of rows
|
||||
function profile.query(limit)
|
||||
local t = {}
|
||||
for f, n in pairs(_ncalls) do
|
||||
if n > 0 then
|
||||
t[#t + 1] = f
|
||||
end
|
||||
end
|
||||
table.sort(t, profile.comp)
|
||||
if limit then
|
||||
while #t > limit do
|
||||
table.remove(t)
|
||||
end
|
||||
end
|
||||
for i, f in ipairs(t) do
|
||||
local dt = 0
|
||||
if _tcalled[f] then
|
||||
dt = clock() - _tcalled[f]
|
||||
end
|
||||
t[i] = { i, _labeled[f] or '?', _ncalls[f], _telapsed[f] + dt, _defined[f] }
|
||||
end
|
||||
return t
|
||||
local t = {}
|
||||
for f, n in pairs(_ncalls) do
|
||||
if n > 0 then
|
||||
t[#t + 1] = f
|
||||
end
|
||||
end
|
||||
table.sort(t, profile.comp)
|
||||
if limit then
|
||||
while #t > limit do
|
||||
table.remove(t)
|
||||
end
|
||||
end
|
||||
for i, f in ipairs(t) do
|
||||
local dt = 0
|
||||
if _tcalled[f] then
|
||||
dt = clock() - _tcalled[f]
|
||||
end
|
||||
t[i] = { i, _labeled[f] or "?", _ncalls[f], _telapsed[f] + dt, _defined[f] }
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
local cols = { 3, 29, 11, 24, 32 }
|
||||
@ -156,38 +156,40 @@ local cols = { 3, 29, 11, 24, 32 }
|
||||
-- @tparam[opt] number limit Maximum number of rows
|
||||
-- @treturn string Text-based profiling report
|
||||
function profile.report(n)
|
||||
local out = {}
|
||||
local report = profile.query(n)
|
||||
for i, row in ipairs(report) do
|
||||
for j = 1, 5 do
|
||||
local s = row[j]
|
||||
local l2 = cols[j]
|
||||
s = tostring(s)
|
||||
local l1 = s:len()
|
||||
if l1 < l2 then
|
||||
s = s..(' '):rep(l2-l1)
|
||||
elseif l1 > l2 then
|
||||
s = s:sub(l1 - l2 + 1, l1)
|
||||
end
|
||||
row[j] = s
|
||||
end
|
||||
out[i] = table.concat(row, ' | ')
|
||||
end
|
||||
local out = {}
|
||||
local report = profile.query(n)
|
||||
for i, row in ipairs(report) do
|
||||
for j = 1, 5 do
|
||||
local s = row[j]
|
||||
local l2 = cols[j]
|
||||
s = tostring(s)
|
||||
local l1 = s:len()
|
||||
if l1 < l2 then
|
||||
s = s .. (" "):rep(l2 - l1)
|
||||
elseif l1 > l2 then
|
||||
s = s:sub(l1 - l2 + 1, l1)
|
||||
end
|
||||
row[j] = s
|
||||
end
|
||||
out[i] = table.concat(row, " | ")
|
||||
end
|
||||
|
||||
local row = " +-----+-------------------------------+-------------+--------------------------+----------------------------------+ \n"
|
||||
local col = " | # | Function | Calls | Time | Code | \n"
|
||||
local sz = row..col..row
|
||||
if #out > 0 then
|
||||
sz = sz..' | '..table.concat(out, ' | \n | ')..' | \n'
|
||||
end
|
||||
return '\n'..sz..row
|
||||
local row =
|
||||
" +-----+-------------------------------+-------------+--------------------------+----------------------------------+ \n"
|
||||
local col =
|
||||
" | # | Function | Calls | Time | Code | \n"
|
||||
local sz = row .. col .. row
|
||||
if #out > 0 then
|
||||
sz = sz .. " | " .. table.concat(out, " | \n | ") .. " | \n"
|
||||
end
|
||||
return "\n" .. sz .. row
|
||||
end
|
||||
|
||||
-- store all internal profiler functions
|
||||
for _, v in pairs(profile) do
|
||||
if type(v) == "function" then
|
||||
_internal[v] = true
|
||||
end
|
||||
if type(v) == "function" then
|
||||
_internal[v] = true
|
||||
end
|
||||
end
|
||||
|
||||
return profile
|
@ -10,150 +10,179 @@ local module = {}
|
||||
-- @param sort If "size" will sort by size, or if "id" will sort by id
|
||||
-- @param ids Array with ids of each file
|
||||
-- @param pow2 If true, will force a power of 2 size
|
||||
function module.Atlas( files, sort, ids, pow2 )
|
||||
function module.Atlas(files, sort, ids, pow2)
|
||||
local function Node(x, y, w, h)
|
||||
return { x = x, y = y, w = w, h = h }
|
||||
end
|
||||
|
||||
local function Node(x, y, w, h)
|
||||
return {x = x, y = y, w = w, h = h}
|
||||
end
|
||||
local function nextpow2(n)
|
||||
local res = 1
|
||||
while res <= n do
|
||||
res = res * 2
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local function nextpow2( n )
|
||||
local res = 1
|
||||
while res <= n do
|
||||
res = res * 2
|
||||
end
|
||||
return res
|
||||
end
|
||||
local function loadImgs()
|
||||
local images = {}
|
||||
for i = 1, #files do
|
||||
images[i] = {}
|
||||
--images[i].name = files[i]
|
||||
if ids then
|
||||
images[i].id = ids[i]
|
||||
end
|
||||
images[i].img = love.graphics.newImage(files[i])
|
||||
images[i].w = images[i].img:getWidth()
|
||||
images[i].h = images[i].img:getHeight()
|
||||
images[i].area = images[i].w * images[i].h
|
||||
end
|
||||
if sort == "size" or sort == "id" then
|
||||
table.sort(images, function(a, b)
|
||||
return (a.area > b.area)
|
||||
end)
|
||||
end
|
||||
return images
|
||||
end
|
||||
|
||||
local function loadImgs()
|
||||
local images = {}
|
||||
for i = 1, #files do
|
||||
images[i] = {}
|
||||
--images[i].name = files[i]
|
||||
if ids then images[i].id = ids[i] end
|
||||
images[i].img = love.graphics.newImage( files[i] )
|
||||
images[i].w = images[i].img:getWidth()
|
||||
images[i].h = images[i].img:getHeight()
|
||||
images[i].area = images[i].w * images[i].h
|
||||
end
|
||||
if sort == "size" or sort == "id" then
|
||||
table.sort( images, function( a, b ) return ( a.area > b.area ) end )
|
||||
end
|
||||
return images
|
||||
end
|
||||
--TODO: understand this func
|
||||
local function add(root, id, w, h)
|
||||
if root.left or root.right then
|
||||
if root.left then
|
||||
local node = add(root.left, id, w, h)
|
||||
if node then
|
||||
return node
|
||||
end
|
||||
end
|
||||
if root.right then
|
||||
local node = add(root.right, id, w, h)
|
||||
if node then
|
||||
return node
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--TODO: understand this func
|
||||
local function add(root, id, w, h)
|
||||
if root.left or root.right then
|
||||
if root.left then
|
||||
local node = add(root.left, id, w, h)
|
||||
if node then return node end
|
||||
end
|
||||
if root.right then
|
||||
local node = add(root.right, id, w, h)
|
||||
if node then return node end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
if w > root.w or h > root.h then
|
||||
return nil
|
||||
end
|
||||
|
||||
if w > root.w or h > root.h then return nil end
|
||||
local _w, _h = root.w - w, root.h - h
|
||||
|
||||
local _w, _h = root.w - w, root.h - h
|
||||
if _w <= _h then
|
||||
root.left = Node(root.x + w, root.y, _w, h)
|
||||
root.right = Node(root.x, root.y + h, root.w, _h)
|
||||
else
|
||||
root.left = Node(root.x, root.y + h, w, _h)
|
||||
root.right = Node(root.x + w, root.y, _w, root.h)
|
||||
end
|
||||
|
||||
if _w <= _h then
|
||||
root.left = Node(root.x + w, root.y, _w, h)
|
||||
root.right = Node(root.x, root.y + h, root.w, _h)
|
||||
else
|
||||
root.left = Node(root.x, root.y + h, w, _h)
|
||||
root.right = Node(root.x + w, root.y, _w, root.h)
|
||||
end
|
||||
root.w = w
|
||||
root.h = h
|
||||
root.id = id
|
||||
|
||||
root.w = w
|
||||
root.h = h
|
||||
root.id = id
|
||||
return root
|
||||
end
|
||||
|
||||
return root
|
||||
end
|
||||
local function unmap(root)
|
||||
if not root then
|
||||
return {}
|
||||
end
|
||||
|
||||
local function unmap(root)
|
||||
if not root then return {} end
|
||||
local tree = {}
|
||||
if root.id then
|
||||
tree[root.id] = {}
|
||||
tree[root.id].x, tree[root.id].y = root.x, root.y
|
||||
end
|
||||
|
||||
local tree = {}
|
||||
if root.id then
|
||||
tree[root.id] = {}
|
||||
tree[root.id].x, tree[root.id].y = root.x, root.y
|
||||
end
|
||||
local left = unmap(root.left)
|
||||
local right = unmap(root.right)
|
||||
|
||||
local left = unmap(root.left)
|
||||
local right = unmap(root.right)
|
||||
for k, v in pairs(left) do
|
||||
tree[k] = {}
|
||||
tree[k].x, tree[k].y = v.x, v.y
|
||||
end
|
||||
for k, v in pairs(right) do
|
||||
tree[k] = {}
|
||||
tree[k].x, tree[k].y = v.x, v.y
|
||||
end
|
||||
|
||||
for k, v in pairs(left) do
|
||||
tree[k] = {}
|
||||
tree[k].x, tree[k].y = v.x, v.y
|
||||
end
|
||||
for k, v in pairs(right) do
|
||||
tree[k] = {}
|
||||
tree[k].x, tree[k].y = v.x, v.y
|
||||
end
|
||||
return tree
|
||||
end
|
||||
|
||||
return tree
|
||||
end
|
||||
local function bake()
|
||||
local images = loadImgs()
|
||||
|
||||
local function bake()
|
||||
local images = loadImgs()
|
||||
local root = {}
|
||||
local w, h = images[1].w, images[1].h
|
||||
|
||||
local root = {}
|
||||
local w, h = images[1].w, images[1].h
|
||||
if pow2 then
|
||||
if w % 1 == 0 then
|
||||
w = nextpow2(w)
|
||||
end
|
||||
if h % 1 == 0 then
|
||||
h = nextpow2(h)
|
||||
end
|
||||
end
|
||||
|
||||
if pow2 then
|
||||
if w % 1 == 0 then w = nextpow2(w) end
|
||||
if h % 1 == 0 then h = nextpow2(h) end
|
||||
end
|
||||
repeat
|
||||
local node
|
||||
|
||||
repeat
|
||||
local node
|
||||
root = Node(0, 0, w, h)
|
||||
|
||||
root = Node(0, 0, w, h)
|
||||
for i = 1, #images do
|
||||
node = add(root, i, images[i].w, images[i].h)
|
||||
if not node then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #images do
|
||||
node = add(root, i, images[i].w, images[i].h)
|
||||
if not node then break end
|
||||
end
|
||||
if not node then
|
||||
if h <= w then
|
||||
if pow2 then
|
||||
h = h * 2
|
||||
else
|
||||
h = h + 1
|
||||
end
|
||||
else
|
||||
if pow2 then
|
||||
w = w * 2
|
||||
else
|
||||
w = w + 1
|
||||
end
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
until false
|
||||
|
||||
if not node then
|
||||
if h <= w then
|
||||
if pow2 then h = h * 2 else h = h + 1 end
|
||||
else
|
||||
if pow2 then w = w * 2 else w = w + 1 end
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
until false
|
||||
local limits = love.graphics.getSystemLimits()
|
||||
if w > limits.texturesize or h > limits.texturesize then
|
||||
return "Resulting texture is too large for this system"
|
||||
end
|
||||
|
||||
local limits = love.graphics.getSystemLimits()
|
||||
if w > limits.texturesize or h > limits.texturesize then
|
||||
return "Resulting texture is too large for this system"
|
||||
end
|
||||
local coords = unmap(root)
|
||||
local map = love.graphics.newCanvas(w, h)
|
||||
love.graphics.setCanvas(map)
|
||||
-- love.graphics.clear()
|
||||
|
||||
local coords = unmap(root)
|
||||
local map = love.graphics.newCanvas(w, h)
|
||||
love.graphics.setCanvas( map )
|
||||
-- love.graphics.clear()
|
||||
for i = 1, #images do
|
||||
love.graphics.draw(images[i].img, coords[i].x, coords[i].y)
|
||||
if ids then
|
||||
coords[i].id = images[i].id
|
||||
end
|
||||
end
|
||||
love.graphics.setCanvas()
|
||||
|
||||
for i = 1, #images do
|
||||
love.graphics.draw(images[i].img, coords[i].x, coords[i].y)
|
||||
if ids then coords[i].id = images[i].id end
|
||||
end
|
||||
love.graphics.setCanvas()
|
||||
if sort == "ids" then
|
||||
table.sort(coords, function(a, b)
|
||||
return (a.id < b.id)
|
||||
end)
|
||||
end
|
||||
|
||||
if sort == "ids" then
|
||||
table.sort( coords, function( a, b ) return ( a.id < b.id ) end )
|
||||
end
|
||||
return { image = map, coords = coords }
|
||||
end
|
||||
|
||||
return { image = map, coords = coords }
|
||||
end
|
||||
|
||||
return bake()
|
||||
return bake()
|
||||
end
|
||||
|
||||
return module
|
||||
|
@ -1,4 +1,4 @@
|
||||
local lg = _G.love.graphics
|
||||
local lg = _G.love.graphics
|
||||
local graphics = { isCreated = lg and true or false }
|
||||
|
||||
function graphics.newSpriteBatch(...)
|
||||
|
@ -5,22 +5,22 @@
|
||||
-- @license MIT/X11
|
||||
|
||||
local STI = {
|
||||
_LICENSE = "MIT/X11",
|
||||
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
_VERSION = "1.2.3.0",
|
||||
_LICENSE = "MIT/X11",
|
||||
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
_VERSION = "1.2.3.0",
|
||||
_DESCRIPTION = "Simple Tiled Implementation is a Tiled Map Editor library designed for the *awesome* LÖVE framework.",
|
||||
cache = {}
|
||||
cache = {},
|
||||
}
|
||||
STI.__index = STI
|
||||
|
||||
local love = _G.love
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
local love = _G.love
|
||||
local cwd = (...):gsub("%.init$", "") .. "."
|
||||
local utils = require(cwd .. "utils")
|
||||
local ceil = math.ceil
|
||||
local ceil = math.ceil
|
||||
local floor = math.floor
|
||||
local lg = require(cwd .. "graphics")
|
||||
local lg = require(cwd .. "graphics")
|
||||
local atlas = require(cwd .. "atlas")
|
||||
local Map = {}
|
||||
local Map = {}
|
||||
Map.__index = Map
|
||||
|
||||
local function new(map, plugins, ox, oy)
|
||||
@ -31,10 +31,7 @@ local function new(map, plugins, ox, oy)
|
||||
else
|
||||
-- Check for valid map type
|
||||
local ext = map:sub(-4, -1)
|
||||
assert(ext == ".lua", string.format(
|
||||
"Invalid file type: %s. File must be of type: lua.",
|
||||
ext
|
||||
))
|
||||
assert(ext == ".lua", string.format("Invalid file type: %s. File must be of type: lua.", ext))
|
||||
|
||||
-- Get directory of map
|
||||
dir = map:reverse():find("[/\\]") or ""
|
||||
@ -79,58 +76,58 @@ function Map:init(path, plugins, ox, oy)
|
||||
end
|
||||
|
||||
self:resize()
|
||||
self.objects = {}
|
||||
self.tiles = {}
|
||||
self.objects = {}
|
||||
self.tiles = {}
|
||||
self.tileInstances = {}
|
||||
self.offsetx = ox or 0
|
||||
self.offsety = oy or 0
|
||||
|
||||
self.freeBatchSprites = {}
|
||||
setmetatable(self.freeBatchSprites, { __mode = 'k' })
|
||||
setmetatable(self.freeBatchSprites, { __mode = "k" })
|
||||
|
||||
-- Set tiles, images
|
||||
local gid = 1
|
||||
for i, tileset in ipairs(self.tilesets) do
|
||||
assert(not tileset.filename, "STI does not support external Tilesets.\nYou need to embed all Tilesets.")
|
||||
|
||||
if tileset.image then
|
||||
-- Cache images
|
||||
if lg.isCreated then
|
||||
local formatted_path = utils.format_path(path .. tileset.image)
|
||||
if tileset.image then
|
||||
-- Cache images
|
||||
if lg.isCreated then
|
||||
local formatted_path = utils.format_path(path .. tileset.image)
|
||||
|
||||
if not STI.cache[formatted_path] then
|
||||
utils.fix_transparent_color(tileset, formatted_path)
|
||||
utils.cache_image(STI, formatted_path, tileset.image)
|
||||
else
|
||||
tileset.image = STI.cache[formatted_path]
|
||||
end
|
||||
end
|
||||
if not STI.cache[formatted_path] then
|
||||
utils.fix_transparent_color(tileset, formatted_path)
|
||||
utils.cache_image(STI, formatted_path, tileset.image)
|
||||
else
|
||||
tileset.image = STI.cache[formatted_path]
|
||||
end
|
||||
end
|
||||
|
||||
gid = self:setTiles(i, tileset, gid)
|
||||
elseif tileset.tilecount > 0 then
|
||||
-- Build atlas for image collection
|
||||
local files, ids = {}, {}
|
||||
for j = 1, #tileset.tiles do
|
||||
files[ j ] = utils.format_path(path .. tileset.tiles[j].image)
|
||||
ids[ j ] = tileset.tiles[j].id
|
||||
end
|
||||
gid = self:setTiles(i, tileset, gid)
|
||||
elseif tileset.tilecount > 0 then
|
||||
-- Build atlas for image collection
|
||||
local files, ids = {}, {}
|
||||
for j = 1, #tileset.tiles do
|
||||
files[j] = utils.format_path(path .. tileset.tiles[j].image)
|
||||
ids[j] = tileset.tiles[j].id
|
||||
end
|
||||
|
||||
local map = atlas.Atlas( files, "ids", ids )
|
||||
local map = atlas.Atlas(files, "ids", ids)
|
||||
|
||||
if lg.isCreated then
|
||||
local formatted_path = utils.format_path(path .. tileset.name)
|
||||
if lg.isCreated then
|
||||
local formatted_path = utils.format_path(path .. tileset.name)
|
||||
|
||||
if not STI.cache[formatted_path] then
|
||||
-- No need to fix transparency color for collections
|
||||
utils.cache_image(STI, formatted_path, map.image)
|
||||
tileset.image = map.image
|
||||
else
|
||||
tileset.image = STI.cache[formatted_path]
|
||||
end
|
||||
end
|
||||
if not STI.cache[formatted_path] then
|
||||
-- No need to fix transparency color for collections
|
||||
utils.cache_image(STI, formatted_path, map.image)
|
||||
tileset.image = map.image
|
||||
else
|
||||
tileset.image = STI.cache[formatted_path]
|
||||
end
|
||||
end
|
||||
|
||||
gid = self:setAtlasTiles(i, tileset, map.coords, gid)
|
||||
end
|
||||
gid = self:setAtlasTiles(i, tileset, map.coords, gid)
|
||||
end
|
||||
end
|
||||
|
||||
local layers = {}
|
||||
@ -174,7 +171,7 @@ end
|
||||
-- @param plugins A list of plugins to load
|
||||
function Map:loadPlugins(plugins)
|
||||
for _, plugin in ipairs(plugins) do
|
||||
local pluginModulePath = cwd .. 'plugins.' .. plugin
|
||||
local pluginModulePath = cwd .. "plugins." .. plugin
|
||||
local ok, pluginModule = pcall(require, pluginModulePath)
|
||||
if ok then
|
||||
for k, func in pairs(pluginModule) do
|
||||
@ -192,19 +189,19 @@ end
|
||||
-- @param gid First Global ID in Tileset
|
||||
-- @return number Next Tileset's first Global ID
|
||||
function Map:setTiles(index, tileset, gid)
|
||||
local quad = lg.newQuad
|
||||
local imageW = tileset.imagewidth
|
||||
local imageH = tileset.imageheight
|
||||
local tileW = tileset.tilewidth
|
||||
local tileH = tileset.tileheight
|
||||
local margin = tileset.margin
|
||||
local quad = lg.newQuad
|
||||
local imageW = tileset.imagewidth
|
||||
local imageH = tileset.imageheight
|
||||
local tileW = tileset.tilewidth
|
||||
local tileH = tileset.tileheight
|
||||
local margin = tileset.margin
|
||||
local spacing = tileset.spacing
|
||||
local w = utils.get_tiles(imageW, tileW, margin, spacing)
|
||||
local h = utils.get_tiles(imageH, tileH, margin, spacing)
|
||||
local w = utils.get_tiles(imageW, tileW, margin, spacing)
|
||||
local h = utils.get_tiles(imageH, tileH, margin, spacing)
|
||||
|
||||
for y = 1, h do
|
||||
for x = 1, w do
|
||||
local id = gid - tileset.firstgid
|
||||
local id = gid - tileset.firstgid
|
||||
local quadX = (x - 1) * tileW + margin + (x - 1) * spacing
|
||||
local quadY = (y - 1) * tileH + margin + (y - 1) * spacing
|
||||
local type = ""
|
||||
@ -212,10 +209,10 @@ function Map:setTiles(index, tileset, gid)
|
||||
|
||||
for _, tile in pairs(tileset.tiles) do
|
||||
if tile.id == id then
|
||||
properties = tile.properties
|
||||
animation = tile.animation
|
||||
properties = tile.properties
|
||||
animation = tile.animation
|
||||
objectGroup = tile.objectGroup
|
||||
type = tile.type
|
||||
type = tile.type
|
||||
|
||||
if tile.terrain then
|
||||
terrain = {}
|
||||
@ -228,31 +225,27 @@ function Map:setTiles(index, tileset, gid)
|
||||
end
|
||||
|
||||
local tile = {
|
||||
id = id,
|
||||
gid = gid,
|
||||
tileset = index,
|
||||
type = type,
|
||||
quad = quad(
|
||||
quadX, quadY,
|
||||
tileW, tileH,
|
||||
imageW, imageH
|
||||
),
|
||||
properties = properties or {},
|
||||
terrain = terrain,
|
||||
animation = animation,
|
||||
id = id,
|
||||
gid = gid,
|
||||
tileset = index,
|
||||
type = type,
|
||||
quad = quad(quadX, quadY, tileW, tileH, imageW, imageH),
|
||||
properties = properties or {},
|
||||
terrain = terrain,
|
||||
animation = animation,
|
||||
objectGroup = objectGroup,
|
||||
frame = 1,
|
||||
time = 0,
|
||||
width = tileW,
|
||||
height = tileH,
|
||||
sx = 1,
|
||||
sy = 1,
|
||||
r = 0,
|
||||
offset = tileset.tileoffset,
|
||||
frame = 1,
|
||||
time = 0,
|
||||
width = tileW,
|
||||
height = tileH,
|
||||
sx = 1,
|
||||
sy = 1,
|
||||
r = 0,
|
||||
offset = tileset.tileoffset,
|
||||
}
|
||||
|
||||
self.tiles[gid] = tile
|
||||
gid = gid + 1
|
||||
gid = gid + 1
|
||||
end
|
||||
end
|
||||
|
||||
@ -266,50 +259,46 @@ end
|
||||
-- @param gid First Global ID in Tileset
|
||||
-- @return number Next Tileset's first Global ID
|
||||
function Map:setAtlasTiles(index, tileset, coords, gid)
|
||||
local quad = lg.newQuad
|
||||
local imageW = tileset.image:getWidth()
|
||||
local imageH = tileset.image:getHeight()
|
||||
local quad = lg.newQuad
|
||||
local imageW = tileset.image:getWidth()
|
||||
local imageH = tileset.image:getHeight()
|
||||
|
||||
local firstgid = tileset.firstgid
|
||||
for i = 1, #tileset.tiles do
|
||||
local tile = tileset.tiles[i]
|
||||
if tile.terrain then
|
||||
terrain = {}
|
||||
local firstgid = tileset.firstgid
|
||||
for i = 1, #tileset.tiles do
|
||||
local tile = tileset.tiles[i]
|
||||
if tile.terrain then
|
||||
terrain = {}
|
||||
|
||||
for j = 1, #tile.terrain do
|
||||
terrain[j] = tileset.terrains[tile.terrain[j] + 1]
|
||||
end
|
||||
end
|
||||
for j = 1, #tile.terrain do
|
||||
terrain[j] = tileset.terrains[tile.terrain[j] + 1]
|
||||
end
|
||||
end
|
||||
|
||||
local tile = {
|
||||
id = tile.id,
|
||||
gid = firstgid + tile.id,
|
||||
tileset = index,
|
||||
class = tile.class,
|
||||
quad = quad(
|
||||
coords[i].x, coords[i].y,
|
||||
tile.width, tile.height,
|
||||
imageW, imageH
|
||||
),
|
||||
properties = tile.properties or {},
|
||||
terrain = terrain,
|
||||
animation = tile.animation,
|
||||
objectGroup = tile.objectGroup,
|
||||
frame = 1,
|
||||
time = 0,
|
||||
width = tile.width,
|
||||
height = tile.height,
|
||||
sx = 1,
|
||||
sy = 1,
|
||||
r = 0,
|
||||
offset = tileset.tileoffset,
|
||||
}
|
||||
local tile = {
|
||||
id = tile.id,
|
||||
gid = firstgid + tile.id,
|
||||
tileset = index,
|
||||
class = tile.class,
|
||||
quad = quad(coords[i].x, coords[i].y, tile.width, tile.height, imageW, imageH),
|
||||
properties = tile.properties or {},
|
||||
terrain = terrain,
|
||||
animation = tile.animation,
|
||||
objectGroup = tile.objectGroup,
|
||||
frame = 1,
|
||||
time = 0,
|
||||
width = tile.width,
|
||||
height = tile.height,
|
||||
sx = 1,
|
||||
sy = 1,
|
||||
r = 0,
|
||||
offset = tileset.tileoffset,
|
||||
}
|
||||
|
||||
-- Be aware that in collections self.tiles can be a sparse array
|
||||
self.tiles[tile.gid] = tile
|
||||
end
|
||||
-- Be aware that in collections self.tiles can be a sparse array
|
||||
self.tiles[tile.gid] = tile
|
||||
end
|
||||
|
||||
return gid + #tileset.tiles
|
||||
return gid + #tileset.tiles
|
||||
end
|
||||
|
||||
--- Create Layers
|
||||
@ -318,13 +307,19 @@ end
|
||||
function Map:setLayer(layer, path)
|
||||
if layer.encoding then
|
||||
if layer.encoding == "base64" then
|
||||
assert(require "ffi", "Compressed maps require LuaJIT FFI.\nPlease Switch your interperator to LuaJIT or your Tile Layer Format to \"CSV\".")
|
||||
assert(
|
||||
require("ffi"),
|
||||
'Compressed maps require LuaJIT FFI.\nPlease Switch your interperator to LuaJIT or your Tile Layer Format to "CSV".'
|
||||
)
|
||||
local fd = love.data.decode("string", "base64", layer.data)
|
||||
|
||||
if not layer.compression then
|
||||
layer.data = utils.get_decompressed_data(fd)
|
||||
else
|
||||
assert(love.data.decompress, "zlib and gzip compression require LOVE 11.0+.\nPlease set your Tile Layer Format to \"Base64 (uncompressed)\" or \"CSV\".")
|
||||
assert(
|
||||
love.data.decompress,
|
||||
'zlib and gzip compression require LOVE 11.0+.\nPlease set your Tile Layer Format to "Base64 (uncompressed)" or "CSV".'
|
||||
)
|
||||
|
||||
if layer.compression == "zlib" then
|
||||
local data = love.data.decompress("string", "zlib", fd)
|
||||
@ -339,21 +334,27 @@ function Map:setLayer(layer, path)
|
||||
end
|
||||
end
|
||||
|
||||
layer.x = (layer.x or 0) + layer.offsetx + self.offsetx
|
||||
layer.y = (layer.y or 0) + layer.offsety + self.offsety
|
||||
layer.x = (layer.x or 0) + layer.offsetx + self.offsetx
|
||||
layer.y = (layer.y or 0) + layer.offsety + self.offsety
|
||||
layer.update = function() end
|
||||
|
||||
if layer.type == "tilelayer" then
|
||||
self:setTileData(layer)
|
||||
self:setSpriteBatches(layer)
|
||||
layer.draw = function() self:drawTileLayer(layer) end
|
||||
layer.draw = function()
|
||||
self:drawTileLayer(layer)
|
||||
end
|
||||
elseif layer.type == "objectgroup" then
|
||||
self:setObjectData(layer)
|
||||
self:setObjectCoordinates(layer)
|
||||
self:setObjectSpriteBatches(layer)
|
||||
layer.draw = function() self:drawObjectLayer(layer) end
|
||||
layer.draw = function()
|
||||
self:drawObjectLayer(layer)
|
||||
end
|
||||
elseif layer.type == "imagelayer" then
|
||||
layer.draw = function() self:drawImageLayer(layer) end
|
||||
layer.draw = function()
|
||||
self:drawImageLayer(layer)
|
||||
end
|
||||
|
||||
if layer.image ~= "" then
|
||||
local formatted_path = utils.format_path(path .. layer.image)
|
||||
@ -361,8 +362,8 @@ function Map:setLayer(layer, path)
|
||||
utils.cache_image(STI, formatted_path)
|
||||
end
|
||||
|
||||
layer.image = STI.cache[formatted_path]
|
||||
layer.width = layer.image:getWidth()
|
||||
layer.image = STI.cache[formatted_path]
|
||||
layer.width = layer.image:getWidth()
|
||||
layer.height = layer.image:getHeight()
|
||||
end
|
||||
end
|
||||
@ -380,7 +381,7 @@ function Map:setTileData(layer)
|
||||
return
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local i = 1
|
||||
local map = {}
|
||||
|
||||
for y = 1, layer.height do
|
||||
@ -404,7 +405,7 @@ end
|
||||
-- @param layer The Object Layer
|
||||
function Map:setObjectData(layer)
|
||||
for _, object in ipairs(layer.objects) do
|
||||
object.layer = layer
|
||||
object.layer = layer
|
||||
self.objects[object.id] = object
|
||||
end
|
||||
end
|
||||
@ -413,10 +414,10 @@ end
|
||||
-- @param layer The Object Layer
|
||||
function Map:setObjectCoordinates(layer)
|
||||
for _, object in ipairs(layer.objects) do
|
||||
local x = layer.x + object.x
|
||||
local y = layer.y + object.y
|
||||
local w = object.width
|
||||
local h = object.height
|
||||
local x = layer.x + object.x
|
||||
local y = layer.y + object.y
|
||||
local w = object.width
|
||||
local h = object.height
|
||||
local cos = math.cos(math.rad(object.rotation))
|
||||
local sin = math.sin(math.rad(object.rotation))
|
||||
|
||||
@ -424,10 +425,10 @@ function Map:setObjectCoordinates(layer)
|
||||
object.rectangle = {}
|
||||
|
||||
local vertices = {
|
||||
{ x=x, y=y },
|
||||
{ x=x + w, y=y },
|
||||
{ x=x + w, y=y + h },
|
||||
{ x=x, y=y + h },
|
||||
{ x = x, y = y },
|
||||
{ x = x + w, y = y },
|
||||
{ x = x + w, y = y + h },
|
||||
{ x = x, y = y + h },
|
||||
}
|
||||
|
||||
for _, vertex in ipairs(vertices) do
|
||||
@ -444,14 +445,14 @@ function Map:setObjectCoordinates(layer)
|
||||
end
|
||||
elseif object.shape == "polygon" then
|
||||
for _, vertex in ipairs(object.polygon) do
|
||||
vertex.x = vertex.x + x
|
||||
vertex.y = vertex.y + y
|
||||
vertex.x = vertex.x + x
|
||||
vertex.y = vertex.y + y
|
||||
vertex.x, vertex.y = utils.rotate_vertex(self, vertex, x, y, cos, sin)
|
||||
end
|
||||
elseif object.shape == "polyline" then
|
||||
for _, vertex in ipairs(object.polyline) do
|
||||
vertex.x = vertex.x + x
|
||||
vertex.y = vertex.y + y
|
||||
vertex.x = vertex.x + x
|
||||
vertex.y = vertex.y + y
|
||||
vertex.x, vertex.y = utils.rotate_vertex(self, vertex, x, y, cos, sin)
|
||||
end
|
||||
end
|
||||
@ -527,16 +528,16 @@ end
|
||||
-- @param number Tile location on Y axis (in tiles)
|
||||
function Map:addNewLayerTile(layer, chunk, tile, x, y)
|
||||
local tileset = tile.tileset
|
||||
local image = self.tilesets[tile.tileset].image
|
||||
local image = self.tilesets[tile.tileset].image
|
||||
local batches
|
||||
local size
|
||||
|
||||
if chunk then
|
||||
batches = chunk.batches
|
||||
size = chunk.width * chunk.height
|
||||
size = chunk.width * chunk.height
|
||||
else
|
||||
batches = layer.batches
|
||||
size = layer.width * layer.height
|
||||
size = layer.width * layer.height
|
||||
end
|
||||
|
||||
batches[tileset] = batches[tileset] or lg.newSpriteBatch(image, size)
|
||||
@ -547,11 +548,11 @@ function Map:addNewLayerTile(layer, chunk, tile, x, y)
|
||||
local instance = {
|
||||
layer = layer,
|
||||
chunk = chunk,
|
||||
gid = tile.gid,
|
||||
x = tileX,
|
||||
y = tileY,
|
||||
r = tile.r,
|
||||
oy = 0
|
||||
gid = tile.gid,
|
||||
x = tileX,
|
||||
y = tileY,
|
||||
r = tile.r,
|
||||
oy = 0,
|
||||
}
|
||||
|
||||
-- NOTE: STI can run headless so it is not guaranteed that a batch exists.
|
||||
@ -575,10 +576,10 @@ function Map:set_batches(layer, chunk)
|
||||
local offsetX = chunk and chunk.x or 0
|
||||
local offsetY = chunk and chunk.y or 0
|
||||
|
||||
local startX = 1
|
||||
local startY = 1
|
||||
local endX = chunk and chunk.width or layer.width
|
||||
local endY = chunk and chunk.height or layer.height
|
||||
local startX = 1
|
||||
local startY = 1
|
||||
local endX = chunk and chunk.width or layer.width
|
||||
local endY = chunk and chunk.height or layer.height
|
||||
local incrementX = 1
|
||||
local incrementY = 1
|
||||
|
||||
@ -683,7 +684,7 @@ end
|
||||
-- @param layer The Object Layer
|
||||
function Map:setObjectSpriteBatches(layer)
|
||||
local newBatch = lg.newSpriteBatch
|
||||
local batches = {}
|
||||
local batches = {}
|
||||
|
||||
if layer.draworder == "topdown" then
|
||||
table.sort(layer.objects, function(a, b)
|
||||
@ -693,13 +694,13 @@ function Map:setObjectSpriteBatches(layer)
|
||||
|
||||
for _, object in ipairs(layer.objects) do
|
||||
if object.gid then
|
||||
local tile = self.tiles[object.gid] or self:setFlippedGID(object.gid)
|
||||
local tile = self.tiles[object.gid] or self:setFlippedGID(object.gid)
|
||||
local tileset = tile.tileset
|
||||
local image = self.tilesets[tileset].image
|
||||
local image = self.tilesets[tileset].image
|
||||
|
||||
batches[tileset] = batches[tileset] or newBatch(image)
|
||||
|
||||
local sx = object.width / tile.width
|
||||
local sx = object.width / tile.width
|
||||
local sy = object.height / tile.height
|
||||
|
||||
-- Tiled rotates around bottom left corner, where love2D rotates around top left corner
|
||||
@ -731,14 +732,14 @@ function Map:setObjectSpriteBatches(layer)
|
||||
end
|
||||
|
||||
local instance = {
|
||||
id = batch:add(tile.quad, tileX, tileY, tileR, tile.sx * sx, tile.sy * sy, ox, oy),
|
||||
id = batch:add(tile.quad, tileX, tileY, tileR, tile.sx * sx, tile.sy * sy, ox, oy),
|
||||
batch = batch,
|
||||
layer = layer,
|
||||
gid = tile.gid,
|
||||
x = tileX,
|
||||
y = tileY - oy,
|
||||
r = tileR,
|
||||
oy = oy
|
||||
gid = tile.gid,
|
||||
x = tileX,
|
||||
y = tileY - oy,
|
||||
r = tileR,
|
||||
oy = oy,
|
||||
}
|
||||
|
||||
self.tileInstances[tile.gid] = self.tileInstances[tile.gid] or {}
|
||||
@ -756,12 +757,12 @@ end
|
||||
function Map:addCustomLayer(name, index)
|
||||
index = index or #self.layers + 1
|
||||
local layer = {
|
||||
type = "customlayer",
|
||||
name = name,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
properties = {},
|
||||
}
|
||||
type = "customlayer",
|
||||
name = name,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
properties = {},
|
||||
}
|
||||
|
||||
function layer.draw() end
|
||||
function layer.update() end
|
||||
@ -778,16 +779,16 @@ end
|
||||
function Map:convertToCustomLayer(index)
|
||||
local layer = assert(self.layers[index], "Layer not found: " .. index)
|
||||
|
||||
layer.type = "customlayer"
|
||||
layer.x = nil
|
||||
layer.y = nil
|
||||
layer.width = nil
|
||||
layer.height = nil
|
||||
layer.type = "customlayer"
|
||||
layer.x = nil
|
||||
layer.y = nil
|
||||
layer.width = nil
|
||||
layer.height = nil
|
||||
layer.encoding = nil
|
||||
layer.data = nil
|
||||
layer.chunks = nil
|
||||
layer.objects = nil
|
||||
layer.image = nil
|
||||
layer.data = nil
|
||||
layer.chunks = nil
|
||||
layer.objects = nil
|
||||
layer.image = nil
|
||||
|
||||
function layer.draw() end
|
||||
function layer.update() end
|
||||
@ -862,16 +863,19 @@ function Map:update(dt)
|
||||
tile.time = tile.time + dt * 1000
|
||||
|
||||
while tile.time > tonumber(tile.animation[tile.frame].duration) do
|
||||
update = true
|
||||
tile.time = tile.time - tonumber(tile.animation[tile.frame].duration)
|
||||
update = true
|
||||
tile.time = tile.time - tonumber(tile.animation[tile.frame].duration)
|
||||
tile.frame = tile.frame + 1
|
||||
|
||||
if tile.frame > #tile.animation then tile.frame = 1 end
|
||||
if tile.frame > #tile.animation then
|
||||
tile.frame = 1
|
||||
end
|
||||
end
|
||||
|
||||
if update and self.tileInstances[tile.gid] then
|
||||
for _, j in pairs(self.tileInstances[tile.gid]) do
|
||||
local t = self.tiles[tonumber(tile.animation[tile.frame].tileid) + self.tilesets[tile.tileset].firstgid]
|
||||
local t =
|
||||
self.tiles[tonumber(tile.animation[tile.frame].tileid) + self.tilesets[tile.tileset].firstgid]
|
||||
j.batch:set(j.id, t.quad, j.x, j.y, j.r, tile.sx, tile.sy, 0, j.oy)
|
||||
end
|
||||
end
|
||||
@ -948,18 +952,18 @@ end
|
||||
--- Draw an individual Layer
|
||||
-- @param layer The Layer to draw
|
||||
function Map.drawLayer(_, layer)
|
||||
local r,g,b,a = lg.getColor()
|
||||
local r, g, b, a = lg.getColor()
|
||||
-- if the layer has a tintcolor set
|
||||
if layer.tintcolor then
|
||||
r, g, b, a = unpack(layer.tintcolor)
|
||||
a = a or 255 -- alpha may not be specified
|
||||
lg.setColor(r/255, g/255, b/255, a/255) -- Tiled uses 0-255
|
||||
lg.setColor(r / 255, g / 255, b / 255, a / 255) -- Tiled uses 0-255
|
||||
-- if a tintcolor is not given just use the current color
|
||||
else
|
||||
lg.setColor(r, g, b, a * layer.opacity)
|
||||
end
|
||||
layer:draw()
|
||||
lg.setColor(r,g,b,a)
|
||||
lg.setColor(r, g, b, a)
|
||||
end
|
||||
|
||||
--- Default draw function for Tile Layers
|
||||
@ -996,10 +1000,10 @@ function Map:drawObjectLayer(layer)
|
||||
|
||||
assert(layer.type == "objectgroup", "Invalid layer type: " .. layer.type .. ". Layer must be of type: objectgroup")
|
||||
|
||||
local line = { 160, 160, 160, 255 * layer.opacity }
|
||||
local fill = { 160, 160, 160, 255 * layer.opacity * 0.5 }
|
||||
local r,g,b,a = lg.getColor()
|
||||
local reset = { r, g, b, a * layer.opacity }
|
||||
local line = { 160, 160, 160, 255 * layer.opacity }
|
||||
local fill = { 160, 160, 160, 255 * layer.opacity * 0.5 }
|
||||
local r, g, b, a = lg.getColor()
|
||||
local reset = { r, g, b, a * layer.opacity }
|
||||
|
||||
local function sortVertices(obj)
|
||||
local vertex = {}
|
||||
@ -1058,7 +1062,7 @@ function Map:drawObjectLayer(layer)
|
||||
for _, batch in pairs(layer.batches) do
|
||||
lg.draw(batch, 0, 0)
|
||||
end
|
||||
lg.setColor(r,g,b,a)
|
||||
lg.setColor(r, g, b, a)
|
||||
end
|
||||
|
||||
--- Default draw function for Image Layers
|
||||
@ -1118,51 +1122,51 @@ end
|
||||
-- @param gid The flagged Global ID
|
||||
-- @return table Flipped Tile
|
||||
function Map:setFlippedGID(gid)
|
||||
local bit31 = 2147483648
|
||||
local bit30 = 1073741824
|
||||
local bit29 = 536870912
|
||||
local flipX = false
|
||||
local flipY = false
|
||||
local flipD = false
|
||||
local bit31 = 2147483648
|
||||
local bit30 = 1073741824
|
||||
local bit29 = 536870912
|
||||
local flipX = false
|
||||
local flipY = false
|
||||
local flipD = false
|
||||
local realgid = gid
|
||||
|
||||
if realgid >= bit31 then
|
||||
realgid = realgid - bit31
|
||||
flipX = not flipX
|
||||
flipX = not flipX
|
||||
end
|
||||
|
||||
if realgid >= bit30 then
|
||||
realgid = realgid - bit30
|
||||
flipY = not flipY
|
||||
flipY = not flipY
|
||||
end
|
||||
|
||||
if realgid >= bit29 then
|
||||
realgid = realgid - bit29
|
||||
flipD = not flipD
|
||||
flipD = not flipD
|
||||
end
|
||||
|
||||
local tile = self.tiles[realgid]
|
||||
local data = {
|
||||
id = tile.id,
|
||||
gid = gid,
|
||||
tileset = tile.tileset,
|
||||
frame = tile.frame,
|
||||
time = tile.time,
|
||||
width = tile.width,
|
||||
height = tile.height,
|
||||
offset = tile.offset,
|
||||
quad = tile.quad,
|
||||
id = tile.id,
|
||||
gid = gid,
|
||||
tileset = tile.tileset,
|
||||
frame = tile.frame,
|
||||
time = tile.time,
|
||||
width = tile.width,
|
||||
height = tile.height,
|
||||
offset = tile.offset,
|
||||
quad = tile.quad,
|
||||
properties = tile.properties,
|
||||
terrain = tile.terrain,
|
||||
animation = tile.animation,
|
||||
sx = tile.sx,
|
||||
sy = tile.sy,
|
||||
r = tile.r,
|
||||
terrain = tile.terrain,
|
||||
animation = tile.animation,
|
||||
sx = tile.sx,
|
||||
sy = tile.sy,
|
||||
r = tile.r,
|
||||
}
|
||||
|
||||
if flipX then
|
||||
if flipY and flipD then
|
||||
data.r = math.rad(-90)
|
||||
data.r = math.rad(-90)
|
||||
data.sy = -1
|
||||
elseif flipY then
|
||||
data.sx = -1
|
||||
@ -1179,7 +1183,7 @@ function Map:setFlippedGID(gid)
|
||||
data.sy = -1
|
||||
end
|
||||
elseif flipD then
|
||||
data.r = math.rad(90)
|
||||
data.r = math.rad(90)
|
||||
data.sy = -1
|
||||
end
|
||||
|
||||
@ -1284,22 +1288,9 @@ function Map:swapTile(instance, tile)
|
||||
-- Update sprite batch
|
||||
if instance.batch then
|
||||
if tile then
|
||||
instance.batch:set(
|
||||
instance.id,
|
||||
tile.quad,
|
||||
instance.x,
|
||||
instance.y,
|
||||
tile.r,
|
||||
tile.sx,
|
||||
tile.sy
|
||||
)
|
||||
instance.batch:set(instance.id, tile.quad, instance.x, instance.y, tile.r, tile.sx, tile.sy)
|
||||
else
|
||||
instance.batch:set(
|
||||
instance.id,
|
||||
instance.x,
|
||||
instance.y,
|
||||
0,
|
||||
0)
|
||||
instance.batch:set(instance.id, instance.x, instance.y, 0, 0)
|
||||
|
||||
self.freeBatchSprites[instance.batch] = self.freeBatchSprites[instance.batch] or {}
|
||||
table.insert(self.freeBatchSprites[instance.batch], instance)
|
||||
@ -1329,12 +1320,12 @@ function Map:swapTile(instance, tile)
|
||||
|
||||
newInstance.layer = instance.layer
|
||||
newInstance.batch = instance.batch
|
||||
newInstance.id = instance.id
|
||||
newInstance.gid = tile.gid or 0
|
||||
newInstance.x = instance.x
|
||||
newInstance.y = instance.y
|
||||
newInstance.r = tile.r or 0
|
||||
newInstance.oy = tile.r ~= 0 and tile.height or 0
|
||||
newInstance.id = instance.id
|
||||
newInstance.gid = tile.gid or 0
|
||||
newInstance.x = instance.x
|
||||
newInstance.y = instance.y
|
||||
newInstance.r = tile.r or 0
|
||||
newInstance.oy = tile.r ~= 0 and tile.height or 0
|
||||
table.insert(self.tileInstances[tile.gid], newInstance)
|
||||
end
|
||||
end
|
||||
@ -1344,35 +1335,26 @@ end
|
||||
-- @param y The Y axis location of the point (in tiles)
|
||||
-- @return number The X axis location of the point (in pixels)
|
||||
-- @return number The Y axis location of the point (in pixels)
|
||||
function Map:convertTileToPixel(x,y)
|
||||
function Map:convertTileToPixel(x, y)
|
||||
if self.orientation == "orthogonal" then
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
return
|
||||
x * tileW,
|
||||
y * tileH
|
||||
return x * tileW, y * tileH
|
||||
elseif self.orientation == "isometric" then
|
||||
local mapH = self.height
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local mapH = self.height
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local offsetX = mapH * tileW / 2
|
||||
return
|
||||
(x - y) * tileW / 2 + offsetX,
|
||||
(x + y) * tileH / 2
|
||||
elseif self.orientation == "staggered" or
|
||||
self.orientation == "hexagonal" then
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
return (x - y) * tileW / 2 + offsetX, (x + y) * tileH / 2
|
||||
elseif self.orientation == "staggered" or self.orientation == "hexagonal" then
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local sideLen = self.hexsidelength or 0
|
||||
|
||||
if self.staggeraxis == "x" then
|
||||
return
|
||||
x * tileW,
|
||||
ceil(y) * (tileH + sideLen) + (ceil(y) % 2 == 0 and tileH or 0)
|
||||
return x * tileW, ceil(y) * (tileH + sideLen) + (ceil(y) % 2 == 0 and tileH or 0)
|
||||
else
|
||||
return
|
||||
ceil(x) * (tileW + sideLen) + (ceil(x) % 2 == 0 and tileW or 0),
|
||||
y * tileH
|
||||
return ceil(x) * (tileW + sideLen) + (ceil(x) % 2 == 0 and tileW or 0), y * tileH
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1386,20 +1368,16 @@ function Map:convertPixelToTile(x, y)
|
||||
if self.orientation == "orthogonal" then
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
return
|
||||
x / tileW,
|
||||
y / tileH
|
||||
return x / tileW, y / tileH
|
||||
elseif self.orientation == "isometric" then
|
||||
local mapH = self.height
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local mapH = self.height
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local offsetX = mapH * tileW / 2
|
||||
return
|
||||
y / tileH + (x - offsetX) / tileW,
|
||||
y / tileH - (x - offsetX) / tileW
|
||||
return y / tileH + (x - offsetX) / tileW, y / tileH - (x - offsetX) / tileW
|
||||
elseif self.orientation == "staggered" then
|
||||
local staggerX = self.staggeraxis == "x"
|
||||
local even = self.staggerindex == "even"
|
||||
local staggerX = self.staggeraxis == "x"
|
||||
local even = self.staggerindex == "even"
|
||||
|
||||
local function topLeft(x, y)
|
||||
if staggerX then
|
||||
@ -1474,48 +1452,48 @@ function Map:convertPixelToTile(x, y)
|
||||
y = y - (even and tileH / 2 or 0)
|
||||
end
|
||||
|
||||
local halfH = tileH / 2
|
||||
local ratio = tileH / tileW
|
||||
local halfH = tileH / 2
|
||||
local ratio = tileH / tileW
|
||||
local referenceX = ceil(x / tileW)
|
||||
local referenceY = ceil(y / tileH)
|
||||
local relativeX = x - referenceX * tileW
|
||||
local relativeY = y - referenceY * tileH
|
||||
local relativeX = x - referenceX * tileW
|
||||
local relativeY = y - referenceY * tileH
|
||||
|
||||
if (halfH - relativeX * ratio > relativeY) then
|
||||
if halfH - relativeX * ratio > relativeY then
|
||||
return topLeft(referenceX, referenceY)
|
||||
elseif (-halfH + relativeX * ratio > relativeY) then
|
||||
elseif -halfH + relativeX * ratio > relativeY then
|
||||
return topRight(referenceX, referenceY)
|
||||
elseif (halfH + relativeX * ratio < relativeY) then
|
||||
elseif halfH + relativeX * ratio < relativeY then
|
||||
return bottomLeft(referenceX, referenceY)
|
||||
elseif (halfH * 3 - relativeX * ratio < relativeY) then
|
||||
elseif halfH * 3 - relativeX * ratio < relativeY then
|
||||
return bottomRight(referenceX, referenceY)
|
||||
end
|
||||
|
||||
return referenceX, referenceY
|
||||
elseif self.orientation == "hexagonal" then
|
||||
local staggerX = self.staggeraxis == "x"
|
||||
local even = self.staggerindex == "even"
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local sideLenX = 0
|
||||
local sideLenY = 0
|
||||
local staggerX = self.staggeraxis == "x"
|
||||
local even = self.staggerindex == "even"
|
||||
local tileW = self.tilewidth
|
||||
local tileH = self.tileheight
|
||||
local sideLenX = 0
|
||||
local sideLenY = 0
|
||||
|
||||
local colW = tileW / 2
|
||||
local rowH = tileH / 2
|
||||
local colW = tileW / 2
|
||||
local rowH = tileH / 2
|
||||
if staggerX then
|
||||
sideLenX = self.hexsidelength
|
||||
x = x - (even and tileW or (tileW - sideLenX) / 2)
|
||||
colW = colW - (colW - sideLenX / 2) / 2
|
||||
colW = colW - (colW - sideLenX / 2) / 2
|
||||
else
|
||||
sideLenY = self.hexsidelength
|
||||
y = y - (even and tileH or (tileH - sideLenY) / 2)
|
||||
rowH = rowH - (rowH - sideLenY / 2) / 2
|
||||
rowH = rowH - (rowH - sideLenY / 2) / 2
|
||||
end
|
||||
|
||||
local referenceX = ceil(x) / (colW * 2)
|
||||
local referenceY = ceil(y) / (rowH * 2)
|
||||
|
||||
-- If in staggered line, then shift reference by 0.5 of other axes
|
||||
-- If in staggered line, then shift reference by 0.5 of other axes
|
||||
if staggerX then
|
||||
if (floor(referenceX) % 2 == 0) == even then
|
||||
referenceY = referenceY - 0.5
|
||||
@ -1526,31 +1504,31 @@ function Map:convertPixelToTile(x, y)
|
||||
end
|
||||
end
|
||||
|
||||
local relativeX = x - referenceX * colW * 2
|
||||
local relativeY = y - referenceY * rowH * 2
|
||||
local relativeX = x - referenceX * colW * 2
|
||||
local relativeY = y - referenceY * rowH * 2
|
||||
local centers
|
||||
|
||||
if staggerX then
|
||||
local left = sideLenX / 2
|
||||
local left = sideLenX / 2
|
||||
local centerX = left + colW
|
||||
local centerY = tileH / 2
|
||||
|
||||
centers = {
|
||||
{ x = left, y = centerY },
|
||||
{ x = centerX, y = centerY - rowH },
|
||||
{ x = centerX, y = centerY + rowH },
|
||||
{ x = centerX + colW, y = centerY },
|
||||
{ x = left, y = centerY },
|
||||
{ x = centerX, y = centerY - rowH },
|
||||
{ x = centerX, y = centerY + rowH },
|
||||
{ x = centerX + colW, y = centerY },
|
||||
}
|
||||
else
|
||||
local top = sideLenY / 2
|
||||
local top = sideLenY / 2
|
||||
local centerX = tileW / 2
|
||||
local centerY = top + rowH
|
||||
|
||||
centers = {
|
||||
{ x = centerX, y = top },
|
||||
{ x = centerX, y = top },
|
||||
{ x = centerX - colW, y = centerY },
|
||||
{ x = centerX + colW, y = centerY },
|
||||
{ x = centerX, y = centerY + rowH }
|
||||
{ x = centerX, y = centerY + rowH },
|
||||
}
|
||||
end
|
||||
|
||||
@ -1571,24 +1549,22 @@ function Map:convertPixelToTile(x, y)
|
||||
end
|
||||
|
||||
local offsetsStaggerX = {
|
||||
{ x = 1, y = 1 },
|
||||
{ x = 2, y = 0 },
|
||||
{ x = 2, y = 1 },
|
||||
{ x = 3, y = 1 },
|
||||
{ x = 1, y = 1 },
|
||||
{ x = 2, y = 0 },
|
||||
{ x = 2, y = 1 },
|
||||
{ x = 3, y = 1 },
|
||||
}
|
||||
|
||||
local offsetsStaggerY = {
|
||||
{ x = 1, y = 1 },
|
||||
{ x = 0, y = 2 },
|
||||
{ x = 1, y = 2 },
|
||||
{ x = 1, y = 3 },
|
||||
{ x = 1, y = 1 },
|
||||
{ x = 0, y = 2 },
|
||||
{ x = 1, y = 2 },
|
||||
{ x = 1, y = 3 },
|
||||
}
|
||||
|
||||
local offsets = staggerX and offsetsStaggerX or offsetsStaggerY
|
||||
|
||||
return
|
||||
referenceX + offsets[nearest].x,
|
||||
referenceY + offsets[nearest].y
|
||||
return referenceX + offsets[nearest].x, referenceY + offsets[nearest].y
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -4,14 +4,14 @@
|
||||
-- @copyright 2019
|
||||
-- @license MIT/X11
|
||||
|
||||
local love = _G.love
|
||||
local utils = require((...):gsub('plugins.box2d', 'utils'))
|
||||
local lg = require((...):gsub('plugins.box2d', 'graphics'))
|
||||
local love = _G.love
|
||||
local utils = require((...):gsub("plugins.box2d", "utils"))
|
||||
local lg = require((...):gsub("plugins.box2d", "graphics"))
|
||||
|
||||
return {
|
||||
box2d_LICENSE = "MIT/X11",
|
||||
box2d_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
box2d_VERSION = "2.3.2.7",
|
||||
box2d_LICENSE = "MIT/X11",
|
||||
box2d_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
box2d_VERSION = "2.3.2.7",
|
||||
box2d_DESCRIPTION = "Box2D hooks for STI.",
|
||||
|
||||
--- Initialize Box2D physics world.
|
||||
@ -19,7 +19,7 @@ return {
|
||||
box2d_init = function(map, world)
|
||||
assert(love.physics, "To use the Box2D plugin, please enable the love.physics module.")
|
||||
|
||||
local body = love.physics.newBody(world, map.offsetx, map.offsety)
|
||||
local body = love.physics.newBody(world, map.offsetx, map.offsety)
|
||||
local collision = {
|
||||
body = body,
|
||||
}
|
||||
@ -40,32 +40,32 @@ return {
|
||||
local currentBody = body
|
||||
--dynamic are objects/players etc.
|
||||
if userdata.properties.dynamic == true then
|
||||
currentBody = love.physics.newBody(world, map.offsetx, map.offsety, 'dynamic')
|
||||
currentBody = love.physics.newBody(world, map.offsetx, map.offsety, "dynamic")
|
||||
-- static means it shouldn't move. Things like walls/ground.
|
||||
elseif userdata.properties.static == true then
|
||||
currentBody = love.physics.newBody(world, map.offsetx, map.offsety, 'static')
|
||||
currentBody = love.physics.newBody(world, map.offsetx, map.offsety, "static")
|
||||
-- kinematic means that the object is static in the game world but effects other bodies
|
||||
elseif userdata.properties.kinematic == true then
|
||||
currentBody = love.physics.newBody(world, map.offsetx, map.offsety, 'kinematic')
|
||||
currentBody = love.physics.newBody(world, map.offsetx, map.offsety, "kinematic")
|
||||
end
|
||||
|
||||
local fixture = love.physics.newFixture(currentBody, shape)
|
||||
fixture:setUserData(userdata)
|
||||
|
||||
-- Set some custom properties from userdata (or use default set by box2d)
|
||||
fixture:setFriction(userdata.properties.friction or 0.2)
|
||||
fixture:setFriction(userdata.properties.friction or 0.2)
|
||||
fixture:setRestitution(userdata.properties.restitution or 0.0)
|
||||
fixture:setSensor(userdata.properties.sensor or false)
|
||||
fixture:setSensor(userdata.properties.sensor or false)
|
||||
fixture:setFilterData(
|
||||
userdata.properties.categories or 1,
|
||||
userdata.properties.mask or 65535,
|
||||
userdata.properties.group or 0
|
||||
userdata.properties.mask or 65535,
|
||||
userdata.properties.group or 0
|
||||
)
|
||||
|
||||
local obj = {
|
||||
object = object,
|
||||
body = currentBody,
|
||||
shape = shape,
|
||||
object = object,
|
||||
body = currentBody,
|
||||
shape = shape,
|
||||
fixture = fixture,
|
||||
}
|
||||
|
||||
@ -84,33 +84,33 @@ return {
|
||||
|
||||
local function calculateObjectPosition(object, tile)
|
||||
local o = {
|
||||
shape = object.shape,
|
||||
x = (object.dx or object.x) + map.offsetx,
|
||||
y = (object.dy or object.y) + map.offsety,
|
||||
w = object.width,
|
||||
h = object.height,
|
||||
polygon = object.polygon or object.polyline or object.ellipse or object.rectangle
|
||||
shape = object.shape,
|
||||
x = (object.dx or object.x) + map.offsetx,
|
||||
y = (object.dy or object.y) + map.offsety,
|
||||
w = object.width,
|
||||
h = object.height,
|
||||
polygon = object.polygon or object.polyline or object.ellipse or object.rectangle,
|
||||
}
|
||||
|
||||
local userdata = {
|
||||
object = o,
|
||||
properties = object.properties
|
||||
object = o,
|
||||
properties = object.properties,
|
||||
}
|
||||
|
||||
o.r = object.rotation or 0
|
||||
if o.shape == "rectangle" then
|
||||
local cos = math.cos(math.rad(o.r))
|
||||
local sin = math.sin(math.rad(o.r))
|
||||
local oy = 0
|
||||
local oy = 0
|
||||
|
||||
if object.gid then
|
||||
local tileset = map.tilesets[map.tiles[object.gid].tileset]
|
||||
local lid = object.gid - tileset.firstgid
|
||||
local t = {}
|
||||
local lid = object.gid - tileset.firstgid
|
||||
local t = {}
|
||||
|
||||
-- This fixes a height issue
|
||||
o.y = o.y + map.tiles[object.gid].offset.y
|
||||
oy = o.h
|
||||
o.y = o.y + map.tiles[object.gid].offset.y
|
||||
oy = o.h
|
||||
|
||||
for _, tt in ipairs(tileset.tiles) do
|
||||
if tt.id == lid then
|
||||
@ -133,10 +133,10 @@ return {
|
||||
end
|
||||
|
||||
o.polygon = {
|
||||
{ x=o.x+0, y=o.y+0 },
|
||||
{ x=o.x+o.w, y=o.y+0 },
|
||||
{ x=o.x+o.w, y=o.y+o.h },
|
||||
{ x=o.x+0, y=o.y+o.h }
|
||||
{ x = o.x + 0, y = o.y + 0 },
|
||||
{ x = o.x + o.w, y = o.y + 0 },
|
||||
{ x = o.x + o.w, y = o.y + o.h },
|
||||
{ x = o.x + 0, y = o.y + o.h },
|
||||
}
|
||||
|
||||
for _, vertex in ipairs(o.polygon) do
|
||||
@ -149,7 +149,7 @@ return {
|
||||
if not o.polygon then
|
||||
o.polygon = utils.convert_ellipse_to_polygon(o.x, o.y, o.w, o.h)
|
||||
end
|
||||
local vertices = getPolygonVertices(o)
|
||||
local vertices = getPolygonVertices(o)
|
||||
local triangles = love.math.triangulate(vertices)
|
||||
|
||||
for _, triangle in ipairs(triangles) do
|
||||
@ -167,7 +167,7 @@ return {
|
||||
end
|
||||
end
|
||||
|
||||
local vertices = getPolygonVertices(o)
|
||||
local vertices = getPolygonVertices(o)
|
||||
local triangles = love.math.triangulate(vertices)
|
||||
|
||||
for _, triangle in ipairs(triangles) do
|
||||
@ -197,12 +197,12 @@ return {
|
||||
-- Every instance of a tile
|
||||
if tile.properties.collidable == true then
|
||||
local object = {
|
||||
shape = "rectangle",
|
||||
x = instance.x,
|
||||
y = instance.y,
|
||||
width = map.tilewidth,
|
||||
height = map.tileheight,
|
||||
properties = tile.properties
|
||||
shape = "rectangle",
|
||||
x = instance.x,
|
||||
y = instance.y,
|
||||
width = map.tilewidth,
|
||||
height = map.tileheight,
|
||||
properties = tile.properties,
|
||||
}
|
||||
|
||||
calculateObjectPosition(object, instance)
|
||||
@ -222,12 +222,12 @@ return {
|
||||
for _, instance in ipairs(tiles) do
|
||||
if instance.layer == layer then
|
||||
local object = {
|
||||
shape = "rectangle",
|
||||
x = instance.x,
|
||||
y = instance.y,
|
||||
width = tileset.tilewidth,
|
||||
height = tileset.tileheight,
|
||||
properties = tile.properties
|
||||
shape = "rectangle",
|
||||
x = instance.x,
|
||||
y = instance.y,
|
||||
width = tileset.tilewidth,
|
||||
height = tileset.tileheight,
|
||||
properties = tile.properties,
|
||||
}
|
||||
|
||||
calculateObjectPosition(object, instance)
|
||||
@ -240,12 +240,12 @@ return {
|
||||
end
|
||||
elseif layer.type == "imagelayer" then
|
||||
local object = {
|
||||
shape = "rectangle",
|
||||
x = layer.x or 0,
|
||||
y = layer.y or 0,
|
||||
width = layer.width,
|
||||
height = layer.height,
|
||||
properties = layer.properties
|
||||
shape = "rectangle",
|
||||
x = layer.x or 0,
|
||||
y = layer.y or 0,
|
||||
width = layer.width,
|
||||
height = layer.height,
|
||||
properties = layer.properties,
|
||||
}
|
||||
|
||||
calculateObjectPosition(object)
|
||||
@ -295,7 +295,7 @@ return {
|
||||
lg.translate(math.floor(tx or 0), math.floor(ty or 0))
|
||||
|
||||
for _, obj in ipairs(collision) do
|
||||
local points = {obj.body:getWorldPoints(obj.shape:getPoints())}
|
||||
local points = { obj.body:getWorldPoints(obj.shape:getPoints()) }
|
||||
local shape_type = obj.shape:getType()
|
||||
|
||||
if shape_type == "edge" or shape_type == "chain" then
|
||||
@ -303,12 +303,12 @@ return {
|
||||
elseif shape_type == "polygon" then
|
||||
love.graphics.polygon("line", points)
|
||||
else
|
||||
error("sti box2d plugin does not support "..shape_type.." shapes")
|
||||
error("sti box2d plugin does not support " .. shape_type .. " shapes")
|
||||
end
|
||||
end
|
||||
|
||||
lg.pop()
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--- Custom Properties in Tiled are used to tell this plugin what to do.
|
||||
|
@ -4,13 +4,13 @@
|
||||
-- @copyright 2019
|
||||
-- @license MIT/X11
|
||||
|
||||
local lg = require((...):gsub('plugins.bump', 'graphics'))
|
||||
local lg = require((...):gsub("plugins.bump", "graphics"))
|
||||
|
||||
return {
|
||||
bump_LICENSE = "MIT/X11",
|
||||
bump_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
bump_VERSION = "3.1.7.1",
|
||||
bump_DESCRIPTION = "Bump hooks for STI.",
|
||||
bump_LICENSE = "MIT/X11",
|
||||
bump_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
bump_VERSION = "3.1.7.1",
|
||||
bump_DESCRIPTION = "Bump hooks for STI.",
|
||||
|
||||
--- Adds each collidable tile to the Bump world.
|
||||
-- @param world The Bump world to add objects to.
|
||||
@ -29,15 +29,14 @@ return {
|
||||
for _, object in ipairs(tile.objectGroup.objects) do
|
||||
if object.properties.collidable == true then
|
||||
local t = {
|
||||
name = object.name,
|
||||
type = object.type,
|
||||
x = instance.x + map.offsetx + object.x,
|
||||
y = instance.y + map.offsety + object.y,
|
||||
width = object.width,
|
||||
height = object.height,
|
||||
layer = instance.layer,
|
||||
properties = object.properties
|
||||
|
||||
name = object.name,
|
||||
type = object.type,
|
||||
x = instance.x + map.offsetx + object.x,
|
||||
y = instance.y + map.offsety + object.y,
|
||||
width = object.width,
|
||||
height = object.height,
|
||||
layer = instance.layer,
|
||||
properties = object.properties,
|
||||
}
|
||||
|
||||
world:add(t, t.x, t.y, t.width, t.height)
|
||||
@ -49,13 +48,13 @@ return {
|
||||
-- Every instance of a tile
|
||||
if tile.properties and tile.properties.collidable == true then
|
||||
local t = {
|
||||
x = instance.x + map.offsetx,
|
||||
y = instance.y + map.offsety,
|
||||
width = map.tilewidth,
|
||||
height = map.tileheight,
|
||||
layer = instance.layer,
|
||||
type = tile.type,
|
||||
properties = tile.properties
|
||||
x = instance.x + map.offsetx,
|
||||
y = instance.y + map.offsety,
|
||||
width = map.tilewidth,
|
||||
height = map.tileheight,
|
||||
layer = instance.layer,
|
||||
type = tile.type,
|
||||
properties = tile.properties,
|
||||
}
|
||||
|
||||
world:add(t, t.x, t.y, t.width, t.height)
|
||||
@ -72,19 +71,18 @@ return {
|
||||
if layer.type == "tilelayer" then
|
||||
for y, tiles in ipairs(layer.data) do
|
||||
for x, tile in pairs(tiles) do
|
||||
|
||||
if tile.objectGroup then
|
||||
for _, object in ipairs(tile.objectGroup.objects) do
|
||||
if object.properties.collidable == true then
|
||||
local t = {
|
||||
name = object.name,
|
||||
type = object.type,
|
||||
x = ((x-1) * map.tilewidth + tile.offset.x + map.offsetx) + object.x,
|
||||
y = ((y-1) * map.tileheight + tile.offset.y + map.offsety) + object.y,
|
||||
width = object.width,
|
||||
height = object.height,
|
||||
layer = layer,
|
||||
properties = object.properties
|
||||
name = object.name,
|
||||
type = object.type,
|
||||
x = ((x - 1) * map.tilewidth + tile.offset.x + map.offsetx) + object.x,
|
||||
y = ((y - 1) * map.tileheight + tile.offset.y + map.offsety) + object.y,
|
||||
width = object.width,
|
||||
height = object.height,
|
||||
layer = layer,
|
||||
properties = object.properties,
|
||||
}
|
||||
|
||||
world:add(t, t.x, t.y, t.width, t.height)
|
||||
@ -93,15 +91,14 @@ return {
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local t = {
|
||||
x = (x-1) * map.tilewidth + tile.offset.x + map.offsetx,
|
||||
y = (y-1) * map.tileheight + tile.offset.y + map.offsety,
|
||||
width = tile.width,
|
||||
height = tile.height,
|
||||
layer = layer,
|
||||
type = tile.type,
|
||||
properties = tile.properties
|
||||
x = (x - 1) * map.tilewidth + tile.offset.x + map.offsetx,
|
||||
y = (y - 1) * map.tileheight + tile.offset.y + map.offsety,
|
||||
width = tile.width,
|
||||
height = tile.height,
|
||||
layer = layer,
|
||||
type = tile.type,
|
||||
properties = tile.properties,
|
||||
}
|
||||
|
||||
world:add(t, t.x, t.y, t.width, t.height)
|
||||
@ -112,23 +109,23 @@ return {
|
||||
world:add(layer, layer.x, layer.y, layer.width, layer.height)
|
||||
table.insert(collidables, layer)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- individual collidable objects in a layer that is not "collidable"
|
||||
-- or whole collidable objects layer
|
||||
if layer.type == "objectgroup" then
|
||||
if layer.type == "objectgroup" then
|
||||
for _, obj in ipairs(layer.objects) do
|
||||
if layer.properties.collidable == true or obj.properties.collidable == true then
|
||||
if obj.shape == "rectangle" then
|
||||
local t = {
|
||||
name = obj.name,
|
||||
type = obj.type,
|
||||
x = obj.x + map.offsetx,
|
||||
y = obj.y + map.offsety,
|
||||
width = obj.width,
|
||||
height = obj.height,
|
||||
layer = layer,
|
||||
properties = obj.properties
|
||||
name = obj.name,
|
||||
type = obj.type,
|
||||
x = obj.x + map.offsetx,
|
||||
y = obj.y + map.offsety,
|
||||
width = obj.width,
|
||||
height = obj.height,
|
||||
layer = layer,
|
||||
properties = obj.properties,
|
||||
}
|
||||
|
||||
if obj.gid then
|
||||
@ -143,7 +140,7 @@ return {
|
||||
end
|
||||
end
|
||||
|
||||
map.bump_world = world
|
||||
map.bump_world = world
|
||||
map.bump_collidables = collidables
|
||||
end,
|
||||
|
||||
@ -157,11 +154,7 @@ return {
|
||||
for i = #collidables, 1, -1 do
|
||||
local obj = collidables[i]
|
||||
|
||||
if obj.layer == layer
|
||||
and (
|
||||
layer.properties.collidable == true
|
||||
or obj.properties.collidable == true
|
||||
) then
|
||||
if obj.layer == layer and (layer.properties.collidable == true or obj.properties.collidable == true) then
|
||||
map.bump_world:remove(obj)
|
||||
table.remove(collidables, i)
|
||||
end
|
||||
@ -185,7 +178,7 @@ return {
|
||||
end
|
||||
|
||||
lg.pop()
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--- Custom Properties in Tiled are used to tell this plugin what to do.
|
||||
|
@ -3,19 +3,21 @@ local utils = {}
|
||||
|
||||
-- https://github.com/stevedonovan/Penlight/blob/master/lua/pl/path.lua#L286
|
||||
function utils.format_path(path)
|
||||
local np_gen1,np_gen2 = '[^SEP]+SEP%.%.SEP?','SEP+%.?SEP'
|
||||
local np_pat1, np_pat2 = np_gen1:gsub('SEP','/'), np_gen2:gsub('SEP','/')
|
||||
local np_gen1, np_gen2 = "[^SEP]+SEP%.%.SEP?", "SEP+%.?SEP"
|
||||
local np_pat1, np_pat2 = np_gen1:gsub("SEP", "/"), np_gen2:gsub("SEP", "/")
|
||||
local k
|
||||
|
||||
repeat -- /./ -> /
|
||||
path,k = path:gsub(np_pat2,'/',1)
|
||||
path, k = path:gsub(np_pat2, "/", 1)
|
||||
until k == 0
|
||||
|
||||
repeat -- A/../ -> (empty)
|
||||
path,k = path:gsub(np_pat1,'',1)
|
||||
path, k = path:gsub(np_pat1, "", 1)
|
||||
until k == 0
|
||||
|
||||
if path == '' then path = '.' end
|
||||
if path == "" then
|
||||
path = "."
|
||||
end
|
||||
|
||||
return path
|
||||
end
|
||||
@ -25,8 +27,12 @@ function utils.compensate(tile, tileX, tileY, tileW, tileH)
|
||||
local compx = 0
|
||||
local compy = 0
|
||||
|
||||
if tile.sx < 0 then compx = tileW end
|
||||
if tile.sy < 0 then compy = tileH end
|
||||
if tile.sx < 0 then
|
||||
compx = tileW
|
||||
end
|
||||
if tile.sy < 0 then
|
||||
compy = tileH
|
||||
end
|
||||
|
||||
if tile.r > 0 then
|
||||
tileX = tileX + tileH - compy
|
||||
@ -51,13 +57,17 @@ end
|
||||
|
||||
-- We just don't know.
|
||||
function utils.get_tiles(imageW, tileW, margin, spacing)
|
||||
imageW = imageW - margin
|
||||
imageW = imageW - margin
|
||||
local n = 0
|
||||
|
||||
while imageW >= tileW do
|
||||
imageW = imageW - tileW
|
||||
if n ~= 0 then imageW = imageW - spacing end
|
||||
if imageW >= 0 then n = n + 1 end
|
||||
if n ~= 0 then
|
||||
imageW = imageW - spacing
|
||||
end
|
||||
if imageW >= 0 then
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
|
||||
return n
|
||||
@ -65,8 +75,8 @@ end
|
||||
|
||||
-- Decompress tile layer data
|
||||
function utils.get_decompressed_data(data)
|
||||
local ffi = require "ffi"
|
||||
local d = {}
|
||||
local ffi = require("ffi")
|
||||
local d = {}
|
||||
local decoded = ffi.cast("uint32_t*", data)
|
||||
|
||||
for i = 0, data:len() / ffi.sizeof("uint32_t") do
|
||||
@ -79,8 +89,8 @@ end
|
||||
-- Convert a Tiled ellipse object to a LOVE polygon
|
||||
function utils.convert_ellipse_to_polygon(x, y, w, h, max_segments)
|
||||
local ceil = math.ceil
|
||||
local cos = math.cos
|
||||
local sin = math.sin
|
||||
local cos = math.cos
|
||||
local sin = math.sin
|
||||
|
||||
local function calc_segments(segments)
|
||||
local function vdist(a, b)
|
||||
@ -95,7 +105,7 @@ function utils.convert_ellipse_to_polygon(x, y, w, h, max_segments)
|
||||
segments = segments or 64
|
||||
local vertices = {}
|
||||
|
||||
local v = { 1, 2, ceil(segments/4-1), ceil(segments/4) }
|
||||
local v = { 1, 2, ceil(segments / 4 - 1), ceil(segments / 4) }
|
||||
|
||||
local m
|
||||
if love and love.physics then
|
||||
@ -106,8 +116,8 @@ function utils.convert_ellipse_to_polygon(x, y, w, h, max_segments)
|
||||
|
||||
for _, i in ipairs(v) do
|
||||
local angle = (i / segments) * math.pi * 2
|
||||
local px = x + w / 2 + cos(angle) * w / 2
|
||||
local py = y + h / 2 + sin(angle) * h / 2
|
||||
local px = x + w / 2 + cos(angle) * w / 2
|
||||
local py = y + h / 2 + sin(angle) * h / 2
|
||||
|
||||
table.insert(vertices, { x = px / m, y = py / m })
|
||||
end
|
||||
@ -117,7 +127,7 @@ function utils.convert_ellipse_to_polygon(x, y, w, h, max_segments)
|
||||
|
||||
-- Box2D threshold
|
||||
if dist1 < 0.0025 or dist2 < 0.0025 then
|
||||
return calc_segments(segments-2)
|
||||
return calc_segments(segments - 2)
|
||||
end
|
||||
|
||||
return segments
|
||||
@ -130,8 +140,8 @@ function utils.convert_ellipse_to_polygon(x, y, w, h, max_segments)
|
||||
|
||||
for i = 0, segments do
|
||||
local angle = (i / segments) * math.pi * 2
|
||||
local px = x + w / 2 + cos(angle) * w / 2
|
||||
local py = y + h / 2 + sin(angle) * h / 2
|
||||
local px = x + w / 2 + cos(angle) * w / 2
|
||||
local py = y + h / 2 + sin(angle) * h / 2
|
||||
|
||||
table.insert(vertices, { x = px, y = py })
|
||||
end
|
||||
@ -141,30 +151,26 @@ end
|
||||
|
||||
function utils.rotate_vertex(map, vertex, x, y, cos, sin, oy)
|
||||
if map.orientation == "isometric" then
|
||||
x, y = utils.convert_isometric_to_screen(map, x, y)
|
||||
x, y = utils.convert_isometric_to_screen(map, x, y)
|
||||
vertex.x, vertex.y = utils.convert_isometric_to_screen(map, vertex.x, vertex.y)
|
||||
end
|
||||
|
||||
vertex.x = vertex.x - x
|
||||
vertex.y = vertex.y - y
|
||||
|
||||
return
|
||||
x + cos * vertex.x - sin * vertex.y,
|
||||
y + sin * vertex.x + cos * vertex.y - (oy or 0)
|
||||
return x + cos * vertex.x - sin * vertex.y, y + sin * vertex.x + cos * vertex.y - (oy or 0)
|
||||
end
|
||||
|
||||
--- Project isometric position to cartesian position
|
||||
function utils.convert_isometric_to_screen(map, x, y)
|
||||
local mapW = map.width
|
||||
local tileW = map.tilewidth
|
||||
local tileH = map.tileheight
|
||||
local tileX = x / tileH
|
||||
local tileY = y / tileH
|
||||
local mapW = map.width
|
||||
local tileW = map.tilewidth
|
||||
local tileH = map.tileheight
|
||||
local tileX = x / tileH
|
||||
local tileY = y / tileH
|
||||
local offsetX = mapW * tileW / 2
|
||||
|
||||
return
|
||||
(tileX - tileY) * tileW / 2 + offsetX,
|
||||
(tileX + tileY) * tileH / 2
|
||||
return (tileX - tileY) * tileW / 2 + offsetX, (tileX + tileY) * tileH / 2
|
||||
end
|
||||
|
||||
function utils.hex_to_color(hex)
|
||||
@ -175,16 +181,14 @@ function utils.hex_to_color(hex)
|
||||
return {
|
||||
r = tonumber(hex:sub(1, 2), 16) / 255,
|
||||
g = tonumber(hex:sub(3, 4), 16) / 255,
|
||||
b = tonumber(hex:sub(5, 6), 16) / 255
|
||||
b = tonumber(hex:sub(5, 6), 16) / 255,
|
||||
}
|
||||
end
|
||||
|
||||
function utils.pixel_function(_, _, r, g, b, a)
|
||||
local mask = utils._TC
|
||||
|
||||
if r == mask.r and
|
||||
g == mask.g and
|
||||
b == mask.b then
|
||||
if r == mask.r and g == mask.g and b == mask.b then
|
||||
return r, g, b, 0
|
||||
end
|
||||
|
||||
@ -205,7 +209,7 @@ end
|
||||
|
||||
function utils.deepCopy(t)
|
||||
local copy = {}
|
||||
for k,v in pairs(t) do
|
||||
for k, v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
v = utils.deepCopy(v)
|
||||
end
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
46
main.lua
46
main.lua
@ -1,10 +1,14 @@
|
||||
require 'constants'
|
||||
require("constants")
|
||||
|
||||
function love.run()
|
||||
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
||||
if love.load then
|
||||
love.load(love.arg.parseGameArguments(arg), arg)
|
||||
end
|
||||
|
||||
-- We don't want the first frame's dt to include time taken by love.load.
|
||||
if love.timer then love.timer.step() end
|
||||
if love.timer then
|
||||
love.timer.step()
|
||||
end
|
||||
|
||||
local dt = 0
|
||||
|
||||
@ -13,32 +17,40 @@ function love.run()
|
||||
-- Process events.
|
||||
if love.event then
|
||||
love.event.pump()
|
||||
for name, a,b,c,d,e,f in love.event.poll() do
|
||||
for name, a, b, c, d, e, f in love.event.poll() do
|
||||
if name == "quit" then
|
||||
if not love.quit or not love.quit() then
|
||||
return a or 0
|
||||
end
|
||||
end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
love.handlers[name](a, b, c, d, e, f)
|
||||
end
|
||||
end
|
||||
|
||||
-- Update dt, as we'll be passing it to update
|
||||
if love.timer then dt = love.timer.step() end
|
||||
if love.timer then
|
||||
dt = love.timer.step()
|
||||
end
|
||||
|
||||
-- Call update and draw
|
||||
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
|
||||
if love.update then
|
||||
love.update(dt)
|
||||
end -- will pass 0 if love.timer is disabled
|
||||
|
||||
if love.graphics and love.graphics.isActive() then
|
||||
love.graphics.origin()
|
||||
love.graphics.clear(love.graphics.getBackgroundColor())
|
||||
|
||||
if love.draw then love.draw() end
|
||||
if love.draw then
|
||||
love.draw()
|
||||
end
|
||||
|
||||
love.graphics.present()
|
||||
end
|
||||
|
||||
if love.timer then love.timer.sleep(0.001) end
|
||||
if love.timer then
|
||||
love.timer.sleep(0.001)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -112,12 +124,11 @@ function love.load()
|
||||
musicStory = love.audio.newSource("music/story.mp3", "stream")
|
||||
|
||||
musicPause = musicBattle:clone()
|
||||
musicPause:setFilter{
|
||||
type = 'lowpass',
|
||||
volume = 0.3,
|
||||
musicPause:setFilter({
|
||||
type = "lowpass",
|
||||
volume = 0.7,
|
||||
highgain = 0.4,
|
||||
}
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
@ -130,7 +141,6 @@ function love.keypressed(key)
|
||||
if _G.GAMESTATE == "GAME" then
|
||||
GameKeyPressed(key)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
@ -162,6 +172,11 @@ function love.update(dt)
|
||||
love.audio.play(musicPause)
|
||||
end
|
||||
end
|
||||
if _G.GAMESTATE == "WIN" then
|
||||
print(P1_WIN)
|
||||
print(P2_WIN)
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
@ -179,5 +194,4 @@ function love.draw()
|
||||
love.graphics.print("" .. GAMESTATE, 200, 200)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
108
player.lua
108
player.lua
@ -47,79 +47,53 @@ function Player:shoot(bulletSpeed)
|
||||
return newBullet
|
||||
end
|
||||
|
||||
function handleKeys(dt)
|
||||
function Player:handleKeys(up, down, left, right, dt)
|
||||
self.vx, self.vy = 0, 0 --reset every frame
|
||||
if love.keyboard.isDown(up) then
|
||||
self.vx = cos(self.rotation) * (self.speed * dt)
|
||||
self.vy = sin(self.rotation) * (self.speed * dt)
|
||||
elseif love.keyboard.isDown(down) then
|
||||
self.vx = cos(self.rotation) * (self.speed * dt) * -1
|
||||
self.vy = sin(self.rotation) * (self.speed * dt) * -1
|
||||
elseif love.keyboard.isDown(left) then
|
||||
self.rotation = self.rotation - (self.rotSpeed * dt)
|
||||
elseif love.keyboard.isDown(right) then
|
||||
self.rotation = self.rotation + (self.rotSpeed * dt)
|
||||
end
|
||||
|
||||
self.collider:setLinearVelocity(self.vx, self.vy)
|
||||
end
|
||||
|
||||
function Player:updateCol()
|
||||
if self.p == 1 then
|
||||
self.x = self.collider:getX()
|
||||
self.y = self.collider:getY()
|
||||
elseif self.p == 2 then
|
||||
self.x = self.collider:getX()
|
||||
self.y = self.collider:getY()
|
||||
end
|
||||
end
|
||||
|
||||
-- Update method for the Player class
|
||||
function Player:update(dt)
|
||||
if _G.GAMESTATE == "GAME" then
|
||||
self.vx = 0
|
||||
self.vy = 0
|
||||
local bulletSpeed = 20000
|
||||
local bulletSpeed = 20000
|
||||
|
||||
if self.p == 1 then
|
||||
-- Handle player 1 controls
|
||||
if love.keyboard.isDown("w") then
|
||||
self.vx = cos(self.rotation) * (self.speed * dt)
|
||||
self.vy = sin(self.rotation) * (self.speed * dt)
|
||||
elseif love.keyboard.isDown("s") then
|
||||
self.vx = cos(self.rotation) * (self.speed * dt) * -1
|
||||
self.vy = sin(self.rotation) * (self.speed * dt) * -1
|
||||
elseif love.keyboard.isDown("a") then
|
||||
self.rotation = self.rotation - (self.rotSpeed * dt)
|
||||
elseif love.keyboard.isDown("d") then
|
||||
self.rotation = self.rotation + (self.rotSpeed * dt)
|
||||
end
|
||||
|
||||
self.collider:setLinearVelocity(self.vx, self.vy)
|
||||
|
||||
-- Check for collision with walls
|
||||
if self.collider:enter("Wall") then
|
||||
print("Player 1 collided with wall")
|
||||
end
|
||||
|
||||
if EnableKeyPress1 == true and GAMESTATE == "GAME" then
|
||||
if love.keyboard.isDown("space") then
|
||||
local newBullet = self:shoot(bulletSpeed)
|
||||
table.insert(Bullets1, newBullet)
|
||||
KeyPressTime1 = KeyDelay1
|
||||
EnableKeyPress1 = false
|
||||
end
|
||||
end
|
||||
self.x = self.collider:getX()
|
||||
self.y = self.collider:getY()
|
||||
|
||||
elseif self.p == 2 then
|
||||
-- Handle player 2 controls
|
||||
if love.keyboard.isDown("up") then
|
||||
self.vx = cos(self.rotation) * (self.speed * dt)
|
||||
self.vy = sin(self.rotation) * (self.speed * dt)
|
||||
elseif love.keyboard.isDown("down") then
|
||||
self.vx = cos(self.rotation) * (self.speed * dt) * -1
|
||||
self.vy = sin(self.rotation) * (self.speed * dt) * -1
|
||||
elseif love.keyboard.isDown("left") then
|
||||
self.rotation = self.rotation - (self.rotSpeed * dt)
|
||||
elseif love.keyboard.isDown("right") then
|
||||
self.rotation = self.rotation + (self.rotSpeed * dt)
|
||||
end
|
||||
self.collider:setLinearVelocity(self.vx, self.vy)
|
||||
|
||||
-- Check for collision with walls
|
||||
if self.collider:enter("Wall") then
|
||||
print("Player 2 collided with wall")
|
||||
end
|
||||
|
||||
if EnableKeyPress2 == true then
|
||||
if love.keyboard.isDown("return") then
|
||||
local newBullet = self:shoot(bulletSpeed)
|
||||
table.insert(Bullets2, newBullet)
|
||||
KeyPressTime2 = KeyDelay2
|
||||
EnableKeyPress2 = false
|
||||
end
|
||||
end
|
||||
if EnableKeyPress1 == true and self.p == 1 then
|
||||
if love.keyboard.isDown("space") then
|
||||
local newBullet = self:shoot(bulletSpeed)
|
||||
table.insert(Bullets1, newBullet)
|
||||
KeyPressTime1 = KeyDelay1
|
||||
EnableKeyPress1 = false
|
||||
end
|
||||
end
|
||||
|
||||
if EnableKeyPress2 == true and self.p == 2 then
|
||||
if love.keyboard.isDown("return") then
|
||||
local newBullet = self:shoot(bulletSpeed)
|
||||
table.insert(Bullets2, newBullet)
|
||||
KeyPressTime2 = KeyDelay2
|
||||
EnableKeyPress2 = false
|
||||
end
|
||||
self.x = self.collider:getX()
|
||||
self.y = self.collider:getY()
|
||||
end
|
||||
end
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user