deletes bullets after bouncing so many times
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				@ -39,6 +39,14 @@ function UpdateGame(dt)
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	for i, v in ipairs(Bullets1) do
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						for i, v in ipairs(Bullets1) do
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		v:update(dt)
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							v:update(dt)
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							-- Check bounce count
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							if v.bounce >= _G.BULLETS_BOUNCE_MAX then
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								table.remove(Bullets1, i)
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								v.collider:destroy()
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							end
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							--  Handle screen edges
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		if v.y < 0 then --top of screen
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							if v.y < 0 then --top of screen
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			table.remove(Bullets1, i)
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								table.remove(Bullets1, i)
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			v.collider:destroy()
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								v.collider:destroy()
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@ -46,6 +54,8 @@ function UpdateGame(dt)
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			table.remove(Bullets1, i)
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								table.remove(Bullets1, i)
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			v.collider:destroy()
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								v.collider:destroy()
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		end
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							end
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							-- Hit player2
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		if v.collider:enter("Player2") then
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							if v.collider:enter("Player2") then
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			print("Player1 hit Player2!")
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								print("Player1 hit Player2!")
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			table.remove(Bullets1, i)
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								table.remove(Bullets1, i)
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@ -55,6 +65,7 @@ function UpdateGame(dt)
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			end
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								end
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		end
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							end
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							-- Hit player1
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		if v.collider:enter("Player1") then
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							if v.collider:enter("Player1") then
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			print("Player 1 hit themselves!")
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								print("Player 1 hit themselves!")
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			table.remove(Bullets1, i)
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								table.remove(Bullets1, i)
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@ -63,10 +74,24 @@ function UpdateGame(dt)
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				UserPlayer1.health = UserPlayer1.health - 1
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									UserPlayer1.health = UserPlayer1.health - 1
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			end
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								end
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		end
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							end
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							--Hit another bullet
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							if v.collider:enter("Bullet1") then
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								table.remove(Bullets1, i)
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								v.collider:destroy()
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							end
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	end
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						end
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	for i, v in ipairs(Bullets2) do
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						for i, v in ipairs(Bullets2) do
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		v:update(dt)
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							v:update(dt)
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							-- Check bounce count
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							if v.bounce >= _G.BULLETS_BOUNCE_MAX then
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								table.remove(Bullets2, i)
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								v.collider:destroy()
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							end
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							--  Handle screen edges
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		if v.y < 0 then --top of screen
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							if v.y < 0 then --top of screen
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			table.remove(Bullets2, i)
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								table.remove(Bullets2, i)
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			v.collider:destroy()
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								v.collider:destroy()
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@ -75,6 +100,7 @@ function UpdateGame(dt)
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			v.collider:destroy()
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								v.collider:destroy()
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		end
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							end
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							-- Hit player2
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		if v.collider:enter("Player1") then
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							if v.collider:enter("Player1") then
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			print("Player2 hit Player1!")
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								print("Player2 hit Player1!")
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			table.remove(Bullets2, i)
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								table.remove(Bullets2, i)
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@ -83,16 +109,24 @@ function UpdateGame(dt)
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				UserPlayer2.health = UserPlayer2.health - 1
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									UserPlayer2.health = UserPlayer2.health - 1
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			end
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								end
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		end
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							end
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							-- Hit player1
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		if v.collider:enter("Player2") then
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							if v.collider:enter("Player2") then
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			print("Player 2 hit themselves!")
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								print("Player 2 hit themselves!")
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			table.remove(Bullets2, i)
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								table.remove(Bullets2, i)
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			v.collider:destroy()
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								v.collider:destroy()
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			if UserPlayer2.health > 0 then
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								if UserPlayer2.health > 0 then
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				UserPlayer2.health = UserPlayer2.health - 1
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									UserPlayer2.health = UserPlayer2.health - 1
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			end
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								end
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		end
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							end
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							--Hit another bullet
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							if v.collider:enter("Bullet2") then
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								table.remove(Bullets2, i)
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								v.collider:destroy()
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							end
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	end
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						end
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	UserPlayer1:handleKeys("w", "s", "a", "d", dt)
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						UserPlayer1:handleKeys("w", "s", "a", "d", dt)
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	UserPlayer2:handleKeys("up", "down", "left", "right", dt)
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						UserPlayer2:handleKeys("up", "down", "left", "right", dt)
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	UserPlayer1:updateCol()
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						UserPlayer1:updateCol()
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