handling win states and moving stuff to be global
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50
main.lua
50
main.lua
@ -1,4 +1,14 @@
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require("constants")
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WF = require("libs/windfield")
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STI = require("libs/sti")
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World = WF.newWorld(0, 0) --no gravity
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World:setQueryDebugDrawing(true) -- Draws the area of a query for 10 frames
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World:addCollisionClass("Player1")
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World:addCollisionClass("Bullet1")
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World:addCollisionClass("Player2")
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World:addCollisionClass("Bullet2")
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World:addCollisionClass("Wall")
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function love.run()
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if love.load then
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@ -56,40 +66,25 @@ end
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function love.load()
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Object = require("libs/classic")
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require("libs/restart")
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require("player")
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require("bullet")
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WF = require("libs/windfield")
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STI = require("libs/sti")
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require("mapsloader")
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require("Game/UpdateGame")
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require("Menu/UpdateMenu")
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require("Pause/UpdatePause")
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require("Win/UpdateWin")
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require("Game/DrawGame")
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require("Menu/DrawMenu")
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require("Pause/DrawPause")
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require("Win/DrawWin")
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require("Game/GameKeyPressed")
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require("Menu/MenuKeyPressed")
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require("Pause/PauseKeyPressed")
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require("mapsloader")
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--WindField
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World = WF.newWorld(0, 0) --no gravity
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World:setQueryDebugDrawing(true) -- Draws the area of a query for 10 frames
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World:addCollisionClass("Player1")
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World:addCollisionClass("Bullet1")
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World:addCollisionClass("Player2")
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World:addCollisionClass("Bullet2")
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World:addCollisionClass("Wall")
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World:addCollisionClass("New") -- Used to make sure the bullet doesn't collide with the player that shot it
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--STI Map
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loadMap(1)
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require("Win/WinKeyPressed")
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--Fonts used in the game
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GameFont = love.graphics.newFont("assets/Daydream.ttf", 60)
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@ -105,6 +100,8 @@ function love.load()
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Bullets1 = {}
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Bullets2 = {}
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Walls = {}
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DebugFlag = false
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EnableKeyPress1 = true
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KeyPressTime1 = 0
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@ -129,6 +126,9 @@ function love.load()
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volume = 0.7,
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highgain = 0.4,
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})
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--STI Map loading
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LoadMap(1)
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end
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function love.keypressed(key)
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@ -141,6 +141,9 @@ function love.keypressed(key)
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if _G.GAMESTATE == "GAME" then
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GameKeyPressed(key)
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end
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if _G.GAMESTATE == "WIN" then
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WinKeyPressed(key)
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end
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end
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function love.update(dt)
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@ -173,9 +176,7 @@ function love.update(dt)
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end
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end
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if _G.GAMESTATE == "WIN" then
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print(P1_WIN)
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print(P2_WIN)
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love.event.quit()
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UpdateWin(dt)
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end
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end
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@ -194,4 +195,7 @@ function love.draw()
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love.graphics.print("" .. GAMESTATE, 200, 200)
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end
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end
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if _G.GAMESTATE == "WIN" then
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DrawWin()
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end
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end
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