moved stuff out of love.load

main
Simon Kellet 4 months ago
parent e8a124fa63
commit df4184eec4
  1. 80
      main.lua

@ -1,21 +1,55 @@
Object = require("libs/classic")
require("constants") require("constants")
WF = require("libs/windfield") WF = require("libs/windfield")
STI = require("libs/sti") STI = require("libs/sti")
World = WF.newWorld(0, 0) --no gravity World = WF.newWorld(0, 0) --no gravity
World:setQueryDebugDrawing(true) -- Draws the area of a query for 10 frames --World:setQueryDebugDrawing(true) -- Draws the area of a query for 10 frames
World:addCollisionClass("Player1") World:addCollisionClass("Player1")
World:addCollisionClass("Bullet1") World:addCollisionClass("Bullet1")
World:addCollisionClass("Player2") World:addCollisionClass("Player2")
World:addCollisionClass("Bullet2") World:addCollisionClass("Bullet2")
World:addCollisionClass("Wall") World:addCollisionClass("Wall")
require("restart")
require("player")
require("bullet")
require("mapsloader")
require("Game/UpdateGame")
require("Menu/UpdateMenu")
require("Pause/UpdatePause")
require("Win/UpdateWin")
require("Game/DrawGame")
require("Menu/DrawMenu")
require("Pause/DrawPause")
require("Win/DrawWin")
require("Game/GameKeyPressed")
require("Menu/MenuKeyPressed")
require("Pause/PauseKeyPressed")
require("Win/WinKeyPressed")
--Fonts used in the game --Fonts used in the game
GameFont = love.graphics.newFont("assets/Daydream.ttf", 60) GameFont = love.graphics.newFont("assets/Daydream.ttf", 60)
DebugFont = love.graphics.newFont("assets/Daydream.ttf", 12) DebugFont = love.graphics.newFont("assets/Daydream.ttf", 12)
MenuFont = love.graphics.newFont("assets/Daydream.ttf", 45) MenuFont = love.graphics.newFont("assets/Daydream.ttf", 45)
Walls = {} Walls = {}
-- Music streaming
musicMenu = love.audio.newSource("music/menu.mp3", "stream") or nil
musicBattle = love.audio.newSource("music/battle.mp3", "stream") or nil
--musicStory = love.audio.newSource("music/story.mp3", "stream") or nil
musicPause = musicBattle:clone()
musicPause:setFilter({
type = "lowpass",
volume = 0.7,
highgain = 0.4,
})
function love.run() function love.run()
if love.load then if love.load then
love.load(love.arg.parseGameArguments(arg), arg) love.load(love.arg.parseGameArguments(arg), arg)
@ -70,34 +104,14 @@ function love.run()
end end
end end
function love.load() function love.load(args)
Object = require("libs/classic")
require("libs/restart")
require("player")
require("bullet")
require("mapsloader")
require("Game/UpdateGame")
require("Menu/UpdateMenu")
require("Pause/UpdatePause")
require("Win/UpdateWin")
require("Game/DrawGame")
require("Menu/DrawMenu")
require("Pause/DrawPause")
require("Win/DrawWin")
require("Game/GameKeyPressed")
require("Menu/MenuKeyPressed")
require("Pause/PauseKeyPressed")
require("Win/WinKeyPressed")
-- Set a random seed -- Set a random seed
love.math.setRandomSeed(love.timer.getTime()) love.math.setRandomSeed(love.timer.getTime())
--Game consts --Game values (reset after each load)
HEALTH = 3 HEALTH = 3
DELAY = 0.5 P1_DELAY = 0.5
P2_DELAY = 0.5
--Bullet lists --Bullet lists
Bullets1 = {} Bullets1 = {}
@ -106,28 +120,16 @@ function love.load()
DebugFlag = false DebugFlag = false
EnableKeyPress1 = true EnableKeyPress1 = true
KeyPressTime1 = 0 KeyPressTime1 = 0
KeyDelay1 = DELAY KeyDelay1 = P1_DELAY
EnableKeyPress2 = true EnableKeyPress2 = true
KeyPressTime2 = 0 KeyPressTime2 = 0
KeyDelay2 = DELAY KeyDelay2 = P2_DELAY
local playerSpeed = 12000 local playerSpeed = 12000
UserPlayer1 = Player(1, 1000, 100, HEALTH, "assets/player1.png", playerSpeed) UserPlayer1 = Player(1, 1000, 100, HEALTH, "assets/player1.png", playerSpeed)
UserPlayer2 = Player(2, 200, 300, HEALTH, "assets/player2.png", playerSpeed) UserPlayer2 = Player(2, 200, 300, HEALTH, "assets/player2.png", playerSpeed)
-- Music streaming
musicMenu = love.audio.newSource("music/menu.mp3", "stream") or nil
musicBattle = love.audio.newSource("music/battle.mp3", "stream") or nil
--musicStory = love.audio.newSource("music/story.mp3", "stream") or nil
musicPause = musicBattle:clone()
musicPause:setFilter({
type = "lowpass",
volume = 0.7,
highgain = 0.4,
})
--STI Map loading --STI Map loading
LoadMap(_G.CUR_LEVEL) LoadMap(_G.CUR_LEVEL)
end end

Loading…
Cancel
Save