fixed game logix

main
Simon Kellet 4 months ago
parent f6be8b2a16
commit ebf9369ba5
  1. 22
      Game/UpdateGame.lua

@ -21,7 +21,7 @@ local max = math.max -- optimisations
function UpdateGame(dt)
--Check if anyone has won
if checkLossState() == true then
print("STATE CHNAGED: WIN!")
--print("STATE CHNAGED: WIN!")
_G.GAMESTATE = "WIN"
end
--WindField
@ -57,17 +57,17 @@ function UpdateGame(dt)
-- Hit player2
if v.collider:enter("Player2") then
print("Player1 hit Player2!")
--print("Player1 hit Player2!")
table.remove(Bullets1, i)
v.collider:destroy()
if UserPlayer1.health > 0 then
UserPlayer1.health = UserPlayer1.health - 1
if UserPlayer2.health > 0 then
UserPlayer2.health = UserPlayer2.health - 1
end
end
-- Hit player1
if v.collider:enter("Player1") then
print("Player 1 hit themselves!")
--print("Player 1 hit themselves!")
table.remove(Bullets1, i)
v.collider:destroy()
if UserPlayer1.health > 0 then
@ -100,19 +100,19 @@ function UpdateGame(dt)
v.collider:destroy()
end
-- Hit player2
-- Hit player1
if v.collider:enter("Player1") then
print("Player2 hit Player1!")
--print("Player2 hit Player1!")
table.remove(Bullets2, i)
v.collider:destroy()
if UserPlayer2.health > 0 then
UserPlayer2.health = UserPlayer2.health - 1
if UserPlayer1.health > 0 then
UserPlayer1.health = UserPlayer1.health - 1
end
end
-- Hit player1
-- Hit player2
if v.collider:enter("Player2") then
print("Player 2 hit themselves!")
--print("Player 2 hit themselves!")
table.remove(Bullets2, i)
v.collider:destroy()
if UserPlayer2.health > 0 then

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