fixed game logix

main
Simon Kellet 2 months ago
parent f6be8b2a16
commit ebf9369ba5
  1. 22
      Game/UpdateGame.lua

@ -21,7 +21,7 @@ local max = math.max -- optimisations
function UpdateGame(dt) function UpdateGame(dt)
--Check if anyone has won --Check if anyone has won
if checkLossState() == true then if checkLossState() == true then
print("STATE CHNAGED: WIN!") --print("STATE CHNAGED: WIN!")
_G.GAMESTATE = "WIN" _G.GAMESTATE = "WIN"
end end
--WindField --WindField
@ -57,17 +57,17 @@ function UpdateGame(dt)
-- Hit player2 -- Hit player2
if v.collider:enter("Player2") then if v.collider:enter("Player2") then
print("Player1 hit Player2!") --print("Player1 hit Player2!")
table.remove(Bullets1, i) table.remove(Bullets1, i)
v.collider:destroy() v.collider:destroy()
if UserPlayer1.health > 0 then if UserPlayer2.health > 0 then
UserPlayer1.health = UserPlayer1.health - 1 UserPlayer2.health = UserPlayer2.health - 1
end end
end end
-- Hit player1 -- Hit player1
if v.collider:enter("Player1") then if v.collider:enter("Player1") then
print("Player 1 hit themselves!") --print("Player 1 hit themselves!")
table.remove(Bullets1, i) table.remove(Bullets1, i)
v.collider:destroy() v.collider:destroy()
if UserPlayer1.health > 0 then if UserPlayer1.health > 0 then
@ -100,19 +100,19 @@ function UpdateGame(dt)
v.collider:destroy() v.collider:destroy()
end end
-- Hit player2 -- Hit player1
if v.collider:enter("Player1") then if v.collider:enter("Player1") then
print("Player2 hit Player1!") --print("Player2 hit Player1!")
table.remove(Bullets2, i) table.remove(Bullets2, i)
v.collider:destroy() v.collider:destroy()
if UserPlayer2.health > 0 then if UserPlayer1.health > 0 then
UserPlayer2.health = UserPlayer2.health - 1 UserPlayer1.health = UserPlayer1.health - 1
end end
end end
-- Hit player1 -- Hit player2
if v.collider:enter("Player2") then if v.collider:enter("Player2") then
print("Player 2 hit themselves!") --print("Player 2 hit themselves!")
table.remove(Bullets2, i) table.remove(Bullets2, i)
v.collider:destroy() v.collider:destroy()
if UserPlayer2.health > 0 then if UserPlayer2.health > 0 then

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