From f689632a92a031f3952d819e3b937d2bbd05177d Mon Sep 17 00:00:00 2001 From: Simon Kellet Date: Mon, 22 Jul 2024 23:30:19 +0100 Subject: [PATCH] better wall init and clearing --- mapsloader.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/mapsloader.lua b/mapsloader.lua index 673c468..4e79eda 100644 --- a/mapsloader.lua +++ b/mapsloader.lua @@ -1,12 +1,10 @@ function LoadMap(lvl) - ClearWalls() - local mapfilelocation = "maps/" local extention = ".lua" local mapname = mapfilelocation .. "map" .. lvl .. extention GameMap = STI(mapname) - --Walls = {} + Walls = {} if GameMap.layers["Walls"] then for _, obj in ipairs(GameMap.layers["Walls"].objects) do local wall = World:newRectangleCollider(obj.x, obj.y, obj.width, obj.height)