diff --git a/libs/restart.lua b/libs/restart.lua deleted file mode 100644 index 9647033..0000000 --- a/libs/restart.lua +++ /dev/null @@ -1,47 +0,0 @@ --- Functions to handle restarting --- all objects --- Used in map switching and restarting! - -function ClearWalls(walls) - for i = #walls, 1, -1 do - walls[i]:destroy() - end -end - -function StopAllMusic() - -- TODO: maybe find a way - -- to find all 'streaming' - -- sounds and then stop them all! - musicBattle:stop() - musicMenu:stop() - musicPause:stop() - --musicStory:stop() -- Unused -end - -function ClearPlayerCollision() - UserPlayer1.collider:destroy() - UserPlayer2.collider:destroy() -end - -function ClearBullets(bullets) - for i, v in ipairs(bullets) do - v.collider:destroy() - end -end - -function RestartGame() - -- Stop the music - StopAllMusic() - - -- Clear the players collision - ClearPlayerCollision() - - -- Work through and delete all bullets - ClearBullets(Bullets1) - ClearBullets(Bullets2) - - --Clear Walls - ClearWalls(Walls) - - -- Done! -end