-- Functions to handle restarting -- all objects -- Used in map switching and restarting! function ClearWalls() for w in pairs(Walls) do Walls[w] = nil end Walls = {} end function StopAllMusic() -- TODO: maybe find a way -- to find all 'streaming' -- sounds and then stop them all! musicBattle:stop() musicMenu:stop() musicPause:stop() musicStory:stop() end function ClearPlayerCollision() UserPlayer1.collider:destroy() UserPlayer2.collider:destroy() end function ClearBullets(bullets) for i, v in ipairs(bullets) do v.collider:destroy() end end function RestartGame() -- Stop the music StopAllMusic() -- Clear the players collision ClearPlayerCollision() -- Work through and delete all bullets ClearBullets(Bullets1) ClearBullets(Bullets2) --Clear Walls --ClearWalls() -- Done! end