-- WINDOW SCALE -- Used to scale the game up or down -- (scales STI world map and Walls in the game! ) -- (see debug for more) X_SCALE = 1 Y_SCALE = 1 -- TILE SCALE -- Since this game is put together rather badly -- the game world is 1600x960 GAME_WORLD_DIM_WIDTH = 1600 GAME_WORLD_DIM_HEIGHT = 960 --[[ * Game states: * - MENU * - GAME * - PAUSE * - WIN ]] -- GAMESTATE = "MENU" -- Mute for game MUTED = false MENU_POS = 0 MENU_MAX = 3 --0 play, 1 ?, 2 ?, 3 quit PAUSED = false PAUSE_POS = 0 PAUSE_MAX = 2 -- 0 resume, 1 menu, 2 quit BULLETS_MAX = 10 -- MAX amount of bullets a player can shoot BULLETS_BOUNCE_MAX = 10 -- MAX amount of bounces before exploding! BULLETS_LIFETIME = 50 --TODO: impl. lifetime for a bullet! -- Power up timer PU_TIMER = 10 -- WIN flags for P1 and P2 P1_WIN = false P2_WIN = false -- Default speeds for bullets and player DEFAULT_P_SPEED = 12000 DEFAULT_B_SPEED = 22000 -- WIN counts! P1_COUNT = 0 P2_COUNT = 0 -- Current Level CUR_LEVEL = 1