function MenuKeyPressed(key) if key == "return" then -- 0 Start Game -- 1 ?? -- 2 ??? -- 3 Quit if MENU_POS == 0 then --Change state to GAME! _G.GAMESTATE = "GAME" --print("STATE CHANEGD: GAME!") musicMenu:stop() elseif MENU_POS == 1 then --print("STATE CHANEGD: DUNNO!") elseif MENU_POS == 2 then --print("STATE CHANEGD: DUNNO!") elseif MENU_POS == 3 then love.event.quit() end end if love.keyboard.isDown("up") then if _G.MENU_POS == 0 then _G.MENU_POS = 0 else _G.MENU_POS = _G.MENU_POS - 1 end end if love.keyboard.isDown("down") then if _G.MENU_POS >= _G.MENU_MAX then _G.MENU_POS = _G.MENU_MAX else _G.MENU_POS = _G.MENU_POS + 1 end end if key == "r" then musicBattle:stop() musicMenu:stop() musicPause:stop() _G.GAMESTATE = "MENU" love.load() end if key == "m" then MUTED = not MUTED if MUTED then musicMenu:setVolume(0) else musicMenu:setVolume(0.5) end end end