PowerUp = Object:extend() -- PowerUp is the super class for all power-ups -- found in the game function PowerUp:new(name, x, y, image, time, lifetime) self.name = name self.x = x self.y = y self.image = love.graphics.newImage(image) self.time = time self.lifetime = lifetime self.width = self.image:getWidth() self.height = self.image:getHeight() self.rotation = 1 self.scaleX = 1 self.scaleY = 1 self.originX = self.width / 2 self.originY = self.height / 2 -- Collider self.collider = World:newRectangleCollider(x, y, 20, 20) self.collider:setCollisionClass("PowerUp") self.collider:setType("static") self.collider:setPosition(self.x, self.y) end -- TODO: clean up colliosn on reset -- make image draw -- more stuff -- see you later function PowerUp:apply(player) end function PowerUp:remove(player) end function PowerUp:update(dt) --check if the power up is past its lifetime --spinnnnnn self.rotation = self.rotation + 1.5 * dt --grown and shrink --[[ if self.scaleX >= 1.0 then self.scaleX = self.scaleX - 0.2 * dt elseif self.scaleX <= 1.8 then self.scaleX = self.scaleX + 0.2 * dt end ]] self.x = self.collider:getX() self.y = self.collider:getY() end function PowerUp:draw() for _, _ in ipairs(PowerUps) do love.graphics.draw( self.image, self.x, self.y, self.rotation, self.scaleX, self.scaleY, self.originX, self.originY ) end end