function drawFPS() love.graphics.setColor(1, 1, 1) -- RGB values for white are (1, 1, 1) --love.graphics.setFont(DebugFont) love.graphics.print("FPS: " .. love.timer.getFPS(), 1550, 10) end function DrawGame() -- WindField if DebugFlag then World:draw() drawFPS() end for _, v in ipairs(Bullets1) do v:draw() end for _, v in ipairs(Bullets2) do v:draw() end UserPlayer1:draw() UserPlayer2:draw() end