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love2d-tank/Game/DrawGame.lua

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1.1 KiB

local function drawFPS()
love.graphics.setColor(1, 1, 1) -- RGB values for white are (1, 1, 1)
love.graphics.setFont(DebugFont)
love.graphics.print("FPS: " .. love.timer.getFPS(), 1520, 10)
end
local function drawHealth()
love.graphics.setFont(GameFont)
local height = love.graphics.getHeight() / _G.Y_SCALE
local width = love.graphics.getWidth() / _G.X_SCALE
love.graphics.print("P1:" .. UserPlayer1.health, 5, 5)
love.graphics.print("P2:" .. UserPlayer2.health, width - 200, height - 95)
end
function DrawGame()
local curWidth, curHeight = love.graphics.getDimensions()
love.graphics.scale(_G.X_SCALE, _G.Y_SCALE)
GameMap:draw(0, 0, _G.X_SCALE, _G.Y_SCALE)
GameMap:resize(curWidth / _G.X_SCALE, curHeight / _G.Y_SCALE)
-- WindField
if DebugFlag then
World:draw()
drawFPS()
end
-- Bullets
for _, v in ipairs(Bullets1) do
v:draw()
end
for _, v in ipairs(Bullets2) do
v:draw()
end
-- PowerUps
for _, v in ipairs(PowerUps) do
v:draw()
end
UserPlayer1:draw()
UserPlayer2:draw()
--Draw Health
--TODO: make this nicer looking
drawHealth()
--TODO: draw running score
--drawScore()
end