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love2d-tank/mapsloader.lua

18 lines
482 B

function LoadMap(lvl)
ClearWalls()
local mapfilelocation = "maps/"
local extention = ".lua"
local mapname = mapfilelocation .. "map" .. lvl .. extention
GameMap = STI(mapname)
--Walls = {}
if GameMap.layers["Walls"] then
for _, obj in ipairs(GameMap.layers["Walls"].objects) do
local wall = World:newRectangleCollider(obj.x, obj.y, obj.width, obj.height)
wall:setType("static")
table.insert(Walls, wall)
Walls[#Walls]:setCollisionClass("Wall")
end
end
end