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love2d-tank/restart.lua

72 lines
1.3 KiB

-- Functions to handle restarting
-- all objects
-- Used in map switching and restarting!
function ClearWalls(walls)
for i = #walls, 1, -1 do
walls[i]:destroy()
end
end
function StopAllMusic()
-- TODO: maybe find a way
-- to find all 'streaming'
-- sounds and then stop them all!
musicBattle:stop()
musicMenu:stop()
musicPause:stop()
--musicStory:stop() -- Unused
end
function ClearPlayerCollision()
UserPlayer1.collider:destroy()
UserPlayer2.collider:destroy()
end
function ClearBullets(bullets)
for i, v in ipairs(bullets) do
v.collider:destroy()
end
end
local function setNewLevelFromRandom(count)
local level = math.random(1, count)
_G.CUR_LEVEL = level
end
local function getLevelCount()
local levelcount = 0
local suf = ".lua"
local files = love.filesystem.getDirectoryItems("maps/")
for _, file in ipairs(files) do
if string.find(file, suf) then
levelcount = levelcount + 1
--print(k .. ". " .. file) --outputs something like "1. main.lua"
end
end
return levelcount
end
function RestartGame()
setNewLevelFromRandom(getLevelCount())
--reset wins
_G.P1_WIN = false
_G.P2_WIN = false
-- Stop the music
--StopAllMusic()
-- Clear the players collision
ClearPlayerCollision()
-- Work through and delete all bullets
ClearBullets(Bullets1)
ClearBullets(Bullets2)
--Clear Walls
ClearWalls(Walls)
-- Done!
end