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50 lines
1.1 KiB
50 lines
1.1 KiB
local function drawFPS()
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love.graphics.setColor(1, 1, 1) -- RGB values for white are (1, 1, 1)
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love.graphics.setFont(DebugFont)
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love.graphics.print("FPS: " .. love.timer.getFPS(), 1520, 10)
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end
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local function drawHealth()
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love.graphics.setFont(GameFont)
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local height = love.graphics.getHeight() / _G.Y_SCALE
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local width = love.graphics.getWidth() / _G.X_SCALE
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love.graphics.print("P1:" .. UserPlayer1.health, 5, 5)
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love.graphics.print("P2:" .. UserPlayer2.health, width - 200, height - 95)
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end
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function DrawGame()
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local curWidth, curHeight = love.graphics.getDimensions()
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love.graphics.scale(_G.X_SCALE, _G.Y_SCALE)
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GameMap:draw(0, 0, _G.X_SCALE, _G.Y_SCALE)
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GameMap:resize(curWidth / _G.X_SCALE, curHeight / _G.Y_SCALE)
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-- WindField
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if DebugFlag then
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World:draw()
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drawFPS()
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end
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-- Bullets
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for _, v in ipairs(Bullets1) do
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v:draw()
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end
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for _, v in ipairs(Bullets2) do
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v:draw()
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end
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-- PowerUps
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for _, v in ipairs(PowerUps) do
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v:draw()
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end
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UserPlayer1:draw()
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UserPlayer2:draw()
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--Draw Health
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--TODO: make this nicer looking
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drawHealth()
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--TODO: draw running score
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--drawScore()
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end
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