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56 lines
1.0 KiB
56 lines
1.0 KiB
function GameKeyPressed(key)
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if key == "escape" then
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if not MUTED then
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musicBattle:setVolume(0)
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musicPause:setVolume(0.6)
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else
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musicBattle:setVolume(0)
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musicPause:setVolume(0)
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end
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_G.GAMESTATE = "PAUSE"
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--print("STATE CHANEGD: PAUSED!")
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_G.PAUSED = true
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end
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if key == "b" and not _G.PAUSED then
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DebugFlag = not DebugFlag
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end
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if key == "r" and not _G.PAUSED then
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RestartGame()
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_G.GAMESTATE = "GAME"
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love.load()
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end
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if key == "m" then
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_G.MUTED = not _G.MUTED
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-- Need to set the battle music to mute
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if _G.MUTED then
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musicBattle:setVolume(0)
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else
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musicBattle:setVolume(0.5)
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end
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end
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if DebugFlag and key == "1" then
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--UserPlayer1.speed = 50000
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--print("player1 speed increased!")
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end
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if DebugFlag and key == "2" then
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_G.CUR_LEVEL = 2
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RestartGame()
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love.load()
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end
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if DebugFlag and key == "3" then
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_G.CUR_LEVEL = 3
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RestartGame()
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love.load()
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end
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if key == "p" then
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testP = PowerUp("speed", 300, 300, "assets/powerup.jpeg", 10)
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table.insert(PowerUps, testP)
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end
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end
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