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16 lines
465 B
16 lines
465 B
function loadMap(lvl)
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local mapfilelocation = "maps/"
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local extention = ".lua"
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local mapname = mapfilelocation .. "map" .. lvl .. extention
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GameMap = STI(mapname)
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Walls = {}
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if GameMap.layers["Walls"] then
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for _, obj in ipairs(GameMap.layers["Walls"].objects) do
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local wall = World:newRectangleCollider(obj.x, obj.y, obj.width, obj.height)
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wall:setType("static")
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table.insert(Walls, wall)
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Walls[#Walls]:setCollisionClass("Wall")
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end
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end
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end
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