# Go-like flags in Odin This a very simple implementation of Go-like flags in Odin ## How to use ```odin import "myflag" isRunning: bool isNumber: int isString: string isFloat: f32 myflag.BoolVar(&isRunning, "isRunning", true, "A select piece of code is running!") myflag.IntVar(&isNumber, "isNumber", 3434, "A number!") myflag.StringVar(&isString, "isString", "Hellope!", "A string!") myflag.Float32Var(&isFloat, "isFloat", 3.1415, "A float!") myflag.parse_flags() ``` ***Supports: bool, int, string, f32*** And on the command line, you pass flags like so: ```bash ./ -isNumber=45 -isRunning=false ...... ``` ## Usage flag: -help The package also contains a help context menu. This comes default and can be called like so ```txt ./ -help Usage: -isRunning: A select piece of code is running! (default: true) -isNumber: A number! (default: 3434) -isString: A string! (default: Hellope!) -isFloat: A float! (default: 3.141) ``` **Note:** You can set the boolean *FORCE_HELP_ON_EMPTY_ARGS* to allow for the help context menu to be displayed when no arguments are passed ## Custom Allocator If needed, you are able to setup a custom allocator like so: ```odin arena: vmem.Arena arena_err := vmem.arena_init_growing(&arena) ensure(arena_err == nil) arena_alloc := vmem.arena_allocator(&arena) defer vmem.arena_destroy(&arena) myflag.init_custom_allocator(arena_alloc) defer myflag.destroy() //clean up flags ```