added checks for horiz and vert
This commit is contained in:
parent
3eeec01e9f
commit
0635907995
64
main.c
64
main.c
@ -22,20 +22,29 @@ char board[ROWS][COLUMNS];
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void print_board();
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void print_board();
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void clear_board();
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void clear_board();
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void player_choice(char player);
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void player_choice(char player);
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void ai_choice(char player);
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void ai_choice(char player);
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char check_win();
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char check_win();
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int check_free_space();
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int check_free_space();
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char flag = ' ';
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int main(int argc, char *argv[]){
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int main(int argc, char *argv[]){
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clear_board();
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clear_board();
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while(check_free_space() != 0){
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while(check_free_space() != 0 && flag == ' '){
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print_board();
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print_board();
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player_choice(PLAYER1);
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player_choice(PLAYER1);
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flag = check_win();
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print_board();
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print_board();
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player_choice(PLAYER2);
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player_choice(PLAYER2);
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flag = check_win();
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}
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}
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printf(BOLDWHITE "%c won!" RESET, flag);
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return 0;
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return 0;
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}
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}
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@ -44,7 +53,7 @@ void print_board(){
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int r, c;
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int r, c;
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c = 0;
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c = 0;
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system("clear");
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system("clear");
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printf("\nFree Spaces: %d\n", check_free_space());
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//printf("\nFree Spaces: %d\n", check_free_space());
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printf(BOLDWHITE " 1 2 3 4 5 6 \n" RESET);
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printf(BOLDWHITE " 1 2 3 4 5 6 \n" RESET);
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@ -81,48 +90,69 @@ void clear_board(){
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}
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}
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void player_choice(char player){
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void player_choice(char player){
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unsigned int time = 30000;
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unsigned int frametime = 30000;
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int pc;
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int chosenCol;
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printf(BOLDWHITE "\n[%c] Enter column (1-6)\n> " RESET, player);
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printf(BOLDWHITE "\n[%c] Enter column (1-6)\n> " RESET, player);
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scanf("%d", &pc);
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scanf("%d", &chosenCol);
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if(pc > 6){
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if(chosenCol > 6){
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
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sleep(1);
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sleep(1);
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} else {
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} else {
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pc--; //arrays start with 0
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chosenCol--; //arrays start with 0
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for(int r = 0; board[r][pc] == ' '; ++r){
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for(int r = 0; board[r][chosenCol] == ' '; ++r){
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// Check if the next tile is not empty (occupied)
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// Check if the next tile is not empty (occupied)
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if(board[r+1][pc] != ' '){
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if(board[r+1][chosenCol] != ' '){
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board[r][pc] = player;
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board[r][chosenCol] = player;
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break;
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break;
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}
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}
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//check if we've hit the last row
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//check if we've hit the last row
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if(r >= COLUMNS){
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if(r >= COLUMNS){
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board[r][pc] = player;
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board[r][chosenCol] = player;
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break;
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break;
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}
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}
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// Animation
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// Animation for dropping the piece down
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board[r][pc] = player;
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board[r][chosenCol] = player;
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print_board();
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print_board();
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usleep(time);
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usleep(frametime);
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board[r][pc] = ' ';
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board[r][chosenCol] = ' ';
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print_board();
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print_board();
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usleep(time);
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usleep(frametime);
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}
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}
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}
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}
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}
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}
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void ai_choice(char player){
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void ai_choice(char player){
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//TODO: Implement AI
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//TODO: Implement ""AI""
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}
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}
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char check_win(){
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char check_win(){
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char flag = ' ';
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char flag = ' ';
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//check vert
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for (int i = 0; i < COLUMNS; ++i) {
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for (int j = 0; j < ROWS; ++j) {
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if(board[i][j] == PLAYER1 && board[i][j+1] == PLAYER1 && board[i][j+2] == PLAYER1 && board[i][j+3] == PLAYER1){
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flag = PLAYER1;
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}
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}
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}
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//check horiz
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for (int i = 0; i < ROWS; ++i) {
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for (int j = 0; j < COLUMNS; ++j) {
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if(board[i][j] == PLAYER1 && board[i+1][j] == PLAYER1 && board[i+2][j] == PLAYER1 && board[i+3][j] == PLAYER1){
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flag = PLAYER1;
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}
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}
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}
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//check diagright
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//check diagleft
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return flag;
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return flag;
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