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@ -11,7 +11,7 @@ |
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#define BOLDRED "\033[1m\033[31m" /* Bold RED */ |
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#define BOLDRED "\033[1m\033[31m" /* Bold RED */ |
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */ |
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */ |
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#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */ |
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#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */ |
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#define RESET "\033[0m" |
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#define RESET "\033[0m" /* Reset colour */ |
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char board[ROWS][COLUMNS]; |
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char board[ROWS][COLUMNS]; |
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@ -22,63 +22,67 @@ void cpu_choice(char cpu); |
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char check_win(); |
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char check_win(); |
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int free_spaces(); |
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int free_spaces(); |
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int main(int argc, char *argv[]){ |
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int main(int argc, char *argv[]) { |
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char flag = ' '; |
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char flag = ' '; |
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int players; |
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int players; |
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unsigned int sleeptime = 1; // seconds to sleep
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clear_board(); |
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clear_board(); |
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printf("How many players? (1/2)\n> "); |
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printf("How many players? (1/2)\n> "); |
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scanf("%d", &players); |
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scanf("%d", &players); // something better than scanf("%d")
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//TODO Tidy this up!
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// TODO Tidy this up!
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if(players == 1){ |
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switch (players) { |
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do{ |
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case 1: |
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do { |
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flag = check_win(); |
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flag = check_win(); |
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if(free_spaces() == 0){ |
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if (free_spaces() == 0) { |
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break; |
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break; |
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} |
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} |
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print_board(); |
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print_board(); |
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player_choice('X'); |
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player_choice('X'); |
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flag = check_win(); |
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print_board(); |
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print_board(); |
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sleep(2); |
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sleep(sleeptime); |
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cpu_choice('O'); |
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cpu_choice('O'); |
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flag = check_win(); |
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flag = check_win(); |
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print_board(); |
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print_board(); |
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sleep(2); |
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sleep(sleeptime); |
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} while(flag == ' '); |
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} while (flag == ' '); |
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} else if(players == 2){ |
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case 2: |
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do{ |
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do { |
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flag = check_win(); |
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flag = check_win(); |
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if(free_spaces() == 0){ |
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if (free_spaces() == 0) { |
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break; |
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break; |
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} |
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} |
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print_board(); |
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print_board(); |
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player_choice('X'); |
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player_choice('X'); |
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flag = check_win(); |
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print_board(); |
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print_board(); |
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player_choice('O'); |
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player_choice('O'); |
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flag = check_win(); |
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flag = check_win(); |
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print_board(); |
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print_board(); |
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} while(flag == ' '); |
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} while (flag == ' '); |
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} |
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} |
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if(flag == ' ')
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if (flag == ' ') |
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printf(BOLDMAGENTA "\nNo-one won!" RESET); |
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printf(BOLDMAGENTA "\nNo-one won!" RESET); |
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else |
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else |
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printf(BOLDMAGENTA "\n%c won!" RESET, flag ); |
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printf(BOLDMAGENTA "\n%c won!" RESET, flag); |
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printf(BOLDWHITE "\nGame Over!\n" RESET); |
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printf(BOLDWHITE "\nGame Over!\n" RESET); |
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return 0; |
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return 0; |
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} |
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} |
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void print_board(){ |
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void print_board() { |
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system("clear"); |
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system("clear"); |
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printf(BOLDWHITE " 1 2 3 \n" RESET); |
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printf(BOLDWHITE " 1 2 3 \n" RESET); |
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@ -96,27 +100,28 @@ void print_board(){ |
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printf("\n"); |
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printf("\n"); |
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} |
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} |
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void clear_board(){ |
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void clear_board() { |
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int r, c; |
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int r, c; |
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for(r = 0; r < ROWS; ++r){ |
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for (r = 0; r < ROWS; ++r) { |
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for(c = 0; c < COLUMNS; ++c){ |
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for (c = 0; c < COLUMNS; ++c) { |
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board[r][c] = ' '; |
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board[r][c] = ' '; |
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} |
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} |
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} |
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} |
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} |
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} |
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int free_spaces(){ |
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int free_spaces() { |
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int r, c, s; |
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int r, c, s; |
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s = 0; |
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s = 0; |
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for(r = 0; r < ROWS; ++r){ |
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for (r = 0; r < ROWS; ++r) { |
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for(c = 0; c < COLUMNS; ++c){ |
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for (c = 0; c < COLUMNS; ++c) { |
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if(board[r][c] == ' ') ++s; |
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if (board[r][c] == ' ') |
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++s; |
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} |
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} |
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} |
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} |
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return s; |
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return s; |
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} |
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} |
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void player_choice(char player){ |
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void player_choice(char player) { |
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int pr, pc; |
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int pr, pc; |
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printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player); |
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printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player); |
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@ -127,28 +132,28 @@ void player_choice(char player){ |
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scanf("%d", &pc); |
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scanf("%d", &pc); |
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--pc; |
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--pc; |
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if(board[pr][pc] != ' ' ){ |
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if (board[pr][pc] != ' ') { |
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player); |
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player); |
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sleep(2); |
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sleep(1); |
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} else { |
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} else { |
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board[pr][pc] = player; |
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board[pr][pc] = player; |
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} |
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} |
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} |
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} |
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void cpu_choice(char cpu){ |
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void cpu_choice(char cpu) { |
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time_t t; |
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time_t t; |
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srand((unsigned)time(&t)); |
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srand((unsigned)time(&t)); |
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int cr, cc; |
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int cr, cc; |
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cr = cc = 0; |
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cr = cc = 0; |
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while(board[cr][cc] != ' '){ |
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while (board[cr][cc] != ' ') { |
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cr = rand() % 3; |
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cr = rand() % 3; |
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cc = rand() % 3; |
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cc = rand() % 3; |
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} |
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} |
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board[cr][cc] = cpu; |
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board[cr][cc] = cpu; |
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} |
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} |
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char check_win(){ |
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char check_win() { |
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char flag = ' '; |
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char flag = ' '; |
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/*
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/*
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00 |01 |02 |
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00 |01 |02 |
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@ -157,33 +162,33 @@ char check_win(){ |
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---|---|--- |
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---|---|--- |
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20 |21 |22 |
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20 |21 |22 |
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*/ |
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*/ |
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//horizontal checks l to r
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// horizontal checks l to r
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if(board[0][0] == board[0][1] && board[0][1] == board[0][2]){ |
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if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) { |
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flag = board[0][0]; |
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flag = board[0][0]; |
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} |
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} |
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if(board[1][0] == board[1][1] && board[1][1] == board[1][2]){ |
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if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) { |
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flag = board[1][0]; |
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flag = board[1][0]; |
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} |
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} |
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if(board[2][0] == board[2][1] && board[2][1] == board[2][2]){ |
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if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) { |
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flag = board[2][0]; |
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flag = board[2][0]; |
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} |
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} |
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//horizontal check up n down
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// horizontal check up n down
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if(board[0][0] == board[1][0] && board[1][0] == board[2][0]){ |
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if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) { |
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flag = board[0][0]; |
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flag = board[0][0]; |
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} |
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} |
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if(board[0][1] == board[1][1] && board[1][1] == board[2][1]){ |
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if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) { |
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flag = board[0][1]; |
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flag = board[0][1]; |
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} |
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} |
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if(board[0][2] == board[1][2] && board[1][2] == board[2][2]){ |
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if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) { |
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flag = board[0][2]; |
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flag = board[0][2]; |
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} |
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} |
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//diagonal checks
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// diagonal checks
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if(board[0][0] == board[1][1] && board[1][1] == board[2][2]){ |
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if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) { |
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flag = board[0][0]; |
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flag = board[0][0]; |
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} |
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} |
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if(board[0][2] == board[1][1] && board[1][1] == board[2][0]){ |
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if (board[0][2] == board[1][1] && board[1][1] == board[2][0]) { |
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flag = board[0][2]; |
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flag = board[0][2]; |
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} |
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} |
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