init push
This commit is contained in:
parent
7f46e483cb
commit
a7463156aa
14
README.md
14
README.md
@ -0,0 +1,14 @@
|
||||
# TicTacToe in C
|
||||
|
||||
A simple TicTacToe game written in C in under 2 hours!
|
||||
|
||||
## Usage
|
||||
```bash
|
||||
./build
|
||||
```
|
||||
then
|
||||
```bash
|
||||
./ttt
|
||||
```
|
||||
|
||||
Enjoy!
|
6
build.sh
Executable file
6
build.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -xe
|
||||
CFLAGS="-Wall -Werror -std=c11 -ggdb"
|
||||
|
||||
gcc $CFLAGS -o ttt main.c
|
166
main.c
Normal file
166
main.c
Normal file
@ -0,0 +1,166 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include <time.h>
|
||||
|
||||
#define ROWS 3
|
||||
#define COLUMNS 3
|
||||
#define RED "\033[31m" /* Red */
|
||||
#define BOLDGREEN "\033[1m\033[32m" /* Bold Green */
|
||||
#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
|
||||
#define BOLDRED "\033[1m\033[31m" /* Bold Yellow */
|
||||
#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
|
||||
#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */
|
||||
#define RESET "\033[0m"
|
||||
|
||||
char board[ROWS][COLUMNS];
|
||||
char ESC = 27;
|
||||
|
||||
void print_board();
|
||||
void clear_board();
|
||||
void player_choice(char player);
|
||||
void cpu_choice(char cpu);
|
||||
char check_win();
|
||||
int free_spaces();
|
||||
|
||||
int main(int argc, char *argv[]){
|
||||
char flag = ' ';
|
||||
clear_board();
|
||||
|
||||
do{
|
||||
flag = check_win();
|
||||
if(free_spaces() == 0){
|
||||
break;
|
||||
}
|
||||
|
||||
print_board();
|
||||
|
||||
player_choice('X');
|
||||
flag = check_win();
|
||||
print_board();
|
||||
|
||||
player_choice('O');
|
||||
flag = check_win();
|
||||
print_board();
|
||||
|
||||
} while(flag == ' ');
|
||||
|
||||
if(flag == ' ')
|
||||
printf(BOLDMAGENTA "\nNo-one won!" RESET);
|
||||
else
|
||||
printf(BOLDMAGENTA "\n%c won!" RESET, flag );
|
||||
|
||||
printf(BOLDWHITE "\nGame Over!\n" RESET);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void print_board(){
|
||||
system("clear");
|
||||
printf(BOLDWHITE " 1 2 3 \n" RESET);
|
||||
|
||||
printf(BOLDWHITE "1 " RESET);
|
||||
printf("%c | %c | %c ", board[0][0], board[0][1], board[0][2]);
|
||||
printf("\n ---|---|---\n");
|
||||
|
||||
printf(BOLDWHITE "2 " RESET);
|
||||
printf("%c | %c | %c ", board[1][0], board[1][1], board[1][2]);
|
||||
printf("\n ---|---|---\n");
|
||||
|
||||
printf(BOLDWHITE "3 " RESET);
|
||||
printf("%c | %c | %c ", board[2][0], board[2][1], board[2][2]);
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void clear_board(){
|
||||
int r, c;
|
||||
for(r = 0; r < ROWS; ++r){
|
||||
for(c = 0; c < COLUMNS; ++c){
|
||||
board[r][c] = ' ';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int free_spaces(){
|
||||
int r, c, s;
|
||||
s = 0;
|
||||
for(r = 0; r < ROWS; ++r){
|
||||
for(c = 0; c < COLUMNS; ++c){
|
||||
if(board[r][c] == ' ') ++s;
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
void player_choice(char player){
|
||||
|
||||
int pr, pc;
|
||||
printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player);
|
||||
scanf("%d", &pr);
|
||||
--pr;
|
||||
|
||||
printf(BOLDYELLOW "\n[%c] Enter column (1, 2 or 3) ^ v\n> " RESET, player);
|
||||
scanf("%d", &pc);
|
||||
--pc;
|
||||
|
||||
if(board[pr][pc] != ' ' ){
|
||||
printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
|
||||
} else {
|
||||
board[pr][pc] = player;
|
||||
}
|
||||
}
|
||||
|
||||
void cpu_choice(char cpu){
|
||||
time_t t;
|
||||
srand((unsigned)time(&t));
|
||||
|
||||
int cr, cc;
|
||||
cr = cc = 0;
|
||||
while(board[cr][cc] != ' '){
|
||||
cr = rand() % 3;
|
||||
cc = rand() % 3;
|
||||
}
|
||||
board[cr][cc] = cpu;
|
||||
}
|
||||
|
||||
char check_win(){
|
||||
char flag = ' ';
|
||||
/*
|
||||
00 |01 |02
|
||||
---|---|---
|
||||
10 |11 |12
|
||||
---|---|---
|
||||
20 |21 |22
|
||||
*/
|
||||
//horizontal checks l to r
|
||||
if(board[0][0] == board[0][1] && board[0][1] == board[0][2]){
|
||||
flag = board[0][0];
|
||||
}
|
||||
if(board[1][0] == board[1][1] && board[1][1] == board[1][2]){
|
||||
flag = board[1][0];
|
||||
}
|
||||
if(board[2][0] == board[2][1] && board[2][1] == board[2][2]){
|
||||
flag = board[2][0];
|
||||
}
|
||||
|
||||
//horizontal check up n down
|
||||
if(board[0][0] == board[1][0] && board[1][0] == board[2][0]){
|
||||
flag = board[0][0];
|
||||
}
|
||||
if(board[0][1] == board[1][1] && board[1][1] == board[2][1]){
|
||||
flag = board[0][1];
|
||||
}
|
||||
if(board[0][2] == board[1][2] && board[1][2] == board[2][2]){
|
||||
flag = board[0][2];
|
||||
}
|
||||
|
||||
//diagonal checks
|
||||
if(board[0][0] == board[1][1] && board[1][1] == board[2][2]){
|
||||
flag = board[0][0];
|
||||
}
|
||||
if(board[0][2] == board[1][1] && board[1][1] == board[2][0]){
|
||||
flag = board[0][2];
|
||||
}
|
||||
|
||||
return flag;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user