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function MenuKeyPressed(key)
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if key == "return" then
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-- 0 Start Game
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-- 1 ??
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-- 2 ???
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-- 3 Quit
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if MENU_POS == 0 then
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--Change state to GAME!
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_G.GAMESTATE = "GAME"
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print("STATE CHANEGD: GAME!")
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musicMenu:stop()
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elseif MENU_POS == 1 then
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print("STATE CHANEGD: DUNNO!")
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elseif MENU_POS == 2 then
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print("STATE CHANEGD: DUNNO!")
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elseif MENU_POS == 3 then
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love.event.quit()
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end
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end
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if love.keyboard.isDown("up") then
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if _G.MENU_POS == 0 then
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_G.MENU_POS = 0
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else
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_G.MENU_POS = _G.MENU_POS - 1
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end
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end
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if love.keyboard.isDown("down") then
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if _G.MENU_POS >= _G.MENU_MAX then
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_G.MENU_POS = _G.MENU_MAX
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else
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_G.MENU_POS = _G.MENU_POS + 1
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end
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end
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if key == "r" then
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musicBattle:stop()
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musicMenu:stop()
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musicPause:stop()
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musicStory:stop()
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_G.GAMESTATE = "MENU"
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love.load()
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end
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end
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