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love2d-tank/libs/restart.lua

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-- Functions to handle restarting
-- all objects
-- Used in map switching and restarting!
function ClearWalls()
for w in pairs(Walls) do
Walls[w] = nil
end
Walls = {}
end
function StopAllMusic()
-- TODO: maybe find a way
-- to find all 'streaming'
-- sounds and then stop them all!
musicBattle:stop()
musicMenu:stop()
musicPause:stop()
musicStory:stop()
end
function ClearPlayerCollision()
UserPlayer1.collider:destroy()
UserPlayer2.collider:destroy()
end
function ClearBullets(bullets)
for i, v in ipairs(bullets) do
v.collider:destroy()
end
end
function RestartGame()
-- Stop the music
StopAllMusic()
-- Clear the players collision
ClearPlayerCollision()
-- Work through and delete all bullets
ClearBullets(Bullets1)
ClearBullets(Bullets2)
--Clear Walls
--ClearWalls()
-- Done!
end