main
Simon Kellet 4 months ago
parent 38826d0cd8
commit 26398f52b5
  1. 10
      Game/UpdateGame.lua

@ -1,12 +1,14 @@
local function checkWinState() local function checkLossState()
-- Check P1's health -- Check P1's health
if UserPlayer1.health <= 0 then --P1 win if UserPlayer1.health <= 0 then --P1 Lost, P2 Win
_G.P2_COUNT = _G.P2_COUNT + 1
_G.P1_WIN = false _G.P1_WIN = false
_G.P2_WIN = true _G.P2_WIN = true
return true return true
end end
if UserPlayer2.health <= 0 then --P2 win if UserPlayer2.health <= 0 then --P2 Lost, P1 Win
_G.P1_COUNT = _G.P1_COUNT + 1
_G.P1_WIN = true _G.P1_WIN = true
_G.P2_WIN = false _G.P2_WIN = false
return true return true
@ -18,7 +20,7 @@ local max = math.max -- optimisations
function UpdateGame(dt) function UpdateGame(dt)
--Check if anyone has won --Check if anyone has won
if checkWinState() == true then if checkLossState() == true then
print("STATE CHNAGED: WIN!") print("STATE CHNAGED: WIN!")
_G.GAMESTATE = "WIN" _G.GAMESTATE = "WIN"
end end

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