@ -2,12 +2,10 @@
-- all objects
-- Used in map switching and restarting!
function ClearWalls()
for w in pairs(Walls) do
Walls[w] = nil
function ClearWalls(walls)
for i = #walls, 1, -1 do
walls[i]:destroy()
end
Walls = {}
function StopAllMusic()
@ -43,7 +41,7 @@ function RestartGame()
ClearBullets(Bullets2)
--Clear Walls
--ClearWalls()
ClearWalls(Walls)
-- Done!