walls now properly get destoryed
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@ -2,12 +2,10 @@
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-- all objects
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-- Used in map switching and restarting!
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function ClearWalls()
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for w in pairs(Walls) do
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Walls[w] = nil
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function ClearWalls(walls)
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for i = #walls, 1, -1 do
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walls[i]:destroy()
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end
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Walls = {}
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end
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function StopAllMusic()
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@ -43,7 +41,7 @@ function RestartGame()
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ClearBullets(Bullets2)
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--Clear Walls
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--ClearWalls()
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ClearWalls(Walls)
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-- Done!
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end
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