walls now properly get destoryed

main
Simon Kellet 5 months ago
parent ff40a5507b
commit 2cd9f263e6
  1. 10
      libs/restart.lua

@ -2,12 +2,10 @@
-- all objects
-- Used in map switching and restarting!
function ClearWalls()
for w in pairs(Walls) do
Walls[w] = nil
function ClearWalls(walls)
for i = #walls, 1, -1 do
walls[i]:destroy()
end
Walls = {}
end
function StopAllMusic()
@ -43,7 +41,7 @@ function RestartGame()
ClearBullets(Bullets2)
--Clear Walls
--ClearWalls()
ClearWalls(Walls)
-- Done!
end

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