added mute
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				| @ -1,20 +1,30 @@ | |||||||
| function PauseKeyPressed(key) | function PauseKeyPressed(key) | ||||||
| 	if key == "return" then | 	if key == "return" then | ||||||
| 		-- quickly return to the game | 		-- quickly return to the game | ||||||
| 		musicBattle:setVolume(0.5) | 		if not MUTED then | ||||||
| 		musicPause:setVolume(0) | 			musicBattle:setVolume(0.5) | ||||||
|  | 			musicPause:setVolume(0) | ||||||
|  | 		else | ||||||
|  | 			musicBattle:setVolume(0) | ||||||
|  | 			musicPause:setVolume(0) | ||||||
|  | 		end | ||||||
| 		-- 0 Return to game | 		-- 0 Return to game | ||||||
| 		-- 1 Quit | 		-- 1 Quit | ||||||
| 		if PAUSE_POS == 0 then | 		if PAUSE_POS == 0 then | ||||||
| 			-- unpause the game | 			-- unpause the game | ||||||
| 			_G.GAMESTATE = "GAME" | 			_G.GAMESTATE = "GAME" | ||||||
| 			print("STATE CHANEGD: GAME!") | 			--print("STATE CHANEGD: GAME!") | ||||||
| 			_G.PAUSED = false | 			_G.PAUSED = false | ||||||
| 			musicBattle:setVolume(0.5) | 			if not MUTED then | ||||||
| 			musicPause:setVolume(0) | 				musicBattle:setVolume(0.5) | ||||||
|  | 				musicPause:setVolume(0) | ||||||
|  | 			else | ||||||
|  | 				musicBattle:setVolume(0) | ||||||
|  | 				musicPause:setVolume(0) | ||||||
|  | 			end | ||||||
| 		elseif PAUSE_POS == 1 then | 		elseif PAUSE_POS == 1 then | ||||||
| 			_G.GAMESTATE = "MENU" | 			_G.GAMESTATE = "MENU" | ||||||
| 			print("STATE CHANEGD: MENU!") | 			--print("STATE CHANEGD: MENU!") | ||||||
| 			_G.PAUSED = false | 			_G.PAUSED = false | ||||||
| 			musicPause:stop() | 			musicPause:stop() | ||||||
| 			musicBattle:stop() | 			musicBattle:stop() | ||||||
|  | |||||||
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