main
Simon Kellet 4 months ago
parent d059017989
commit 2d22a50447
  1. 22
      Pause/PauseKeyPressed.lua

@ -1,20 +1,30 @@
function PauseKeyPressed(key) function PauseKeyPressed(key)
if key == "return" then if key == "return" then
-- quickly return to the game -- quickly return to the game
musicBattle:setVolume(0.5) if not MUTED then
musicPause:setVolume(0) musicBattle:setVolume(0.5)
musicPause:setVolume(0)
else
musicBattle:setVolume(0)
musicPause:setVolume(0)
end
-- 0 Return to game -- 0 Return to game
-- 1 Quit -- 1 Quit
if PAUSE_POS == 0 then if PAUSE_POS == 0 then
-- unpause the game -- unpause the game
_G.GAMESTATE = "GAME" _G.GAMESTATE = "GAME"
print("STATE CHANEGD: GAME!") --print("STATE CHANEGD: GAME!")
_G.PAUSED = false _G.PAUSED = false
musicBattle:setVolume(0.5) if not MUTED then
musicPause:setVolume(0) musicBattle:setVolume(0.5)
musicPause:setVolume(0)
else
musicBattle:setVolume(0)
musicPause:setVolume(0)
end
elseif PAUSE_POS == 1 then elseif PAUSE_POS == 1 then
_G.GAMESTATE = "MENU" _G.GAMESTATE = "MENU"
print("STATE CHANEGD: MENU!") --print("STATE CHANEGD: MENU!")
_G.PAUSED = false _G.PAUSED = false
musicPause:stop() musicPause:stop()
musicBattle:stop() musicBattle:stop()

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