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-- Functions to handle restarting |
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-- all objects |
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-- Used in map switching and restarting! |
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|
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function ClearWalls(walls) |
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for i = #walls, 1, -1 do |
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walls[i]:destroy() |
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end |
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end |
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|
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function StopAllMusic() |
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-- TODO: maybe find a way |
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-- to find all 'streaming' |
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-- sounds and then stop them all! |
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musicBattle:stop() |
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musicMenu:stop() |
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musicPause:stop() |
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--musicStory:stop() -- Unused |
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end |
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|
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function ClearPlayerCollision() |
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UserPlayer1.collider:destroy() |
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UserPlayer2.collider:destroy() |
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end |
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|
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function ClearBullets(bullets) |
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for i, v in ipairs(bullets) do |
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v.collider:destroy() |
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end |
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end |
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|
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local function setNewLevelFromRandom(count) |
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local level = math.random(1, count) |
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_G.CUR_LEVEL = level |
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end |
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|
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local function getLevelCount() |
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local levelcount = 0 |
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local suf = ".lua" |
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local files = love.filesystem.getDirectoryItems("maps/") |
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|
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for _, file in ipairs(files) do |
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if string.find(file, suf) then |
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levelcount = levelcount + 1 |
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--print(k .. ". " .. file) --outputs something like "1. main.lua" |
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end |
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end |
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return levelcount |
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end |
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function RestartGame() |
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setNewLevelFromRandom(getLevelCount()) |
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-- Stop the music |
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--StopAllMusic() |
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|
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-- Clear the players collision |
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ClearPlayerCollision() |
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|
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-- Work through and delete all bullets |
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ClearBullets(Bullets1) |
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ClearBullets(Bullets2) |
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|
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--Clear Walls |
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ClearWalls(Walls) |
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|
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-- Done! |
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end |
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