scaling now works? yay?
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				| @ -13,8 +13,11 @@ local function drawHealth() | ||||
| end | ||||
| 
 | ||||
| function DrawGame() | ||||
| 	local curWidth, curHeight = love.graphics.getDimensions() | ||||
| 	--STI | ||||
| 	GameMap:draw() | ||||
| 	love.graphics.scale(_G.X_SCALE, _G.Y_SCALE) | ||||
| 	GameMap:draw(0, 0, _G.X_SCALE, _G.Y_SCALE) | ||||
| 	GameMap:resize(curWidth / _G.X_SCALE, curHeight / _G.Y_SCALE) | ||||
| 
 | ||||
| 	-- WindField | ||||
| 	if DebugFlag then | ||||
|  | ||||
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