main
Simon Kellet 4 months ago
parent ebf9369ba5
commit 7da12d3035
  1. 30
      Game/GameKeyPressed.lua

@ -1,10 +1,15 @@
function GameKeyPressed(key)
if key == "escape" then
musicBattle:setVolume(0)
musicPause:setVolume(0.6)
if not MUTED then
musicBattle:setVolume(0)
musicPause:setVolume(0.6)
else
musicBattle:setVolume(0)
musicPause:setVolume(0)
end
_G.GAMESTATE = "PAUSE"
print("STATE CHANEGD: PAUSED!")
--print("STATE CHANEGD: PAUSED!")
_G.PAUSED = true
end
@ -12,19 +17,25 @@ function GameKeyPressed(key)
DebugFlag = not DebugFlag
end
--TODO: Better restart
if key == "r" and not _G.PAUSED then
RestartGame()
_G.GAMESTATE = "GAME"
love.load()
end
-- debug map changes!
--[[
if key == "m" then
MUTED = not MUTED
-- Need to set the battle music to mute
if MUTED then
musicBattle:setVolume(0)
else
musicBattle:setVolume(0.5)
end
end
if DebugFlag and key == "1" then
_G.CUR_LEVEL = 1
RestartGame()
love.load()
UserPlayer1.speed = 50000
print("player1 speed increased!")
end
if DebugFlag and key == "2" then
_G.CUR_LEVEL = 2
@ -36,5 +47,4 @@ function GameKeyPressed(key)
RestartGame()
love.load()
end
--]]
end

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