added mute
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ebf9369ba5
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@ -1,10 +1,15 @@
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function GameKeyPressed(key)
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if key == "escape" then
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musicBattle:setVolume(0)
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musicPause:setVolume(0.6)
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if not MUTED then
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musicBattle:setVolume(0)
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musicPause:setVolume(0.6)
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else
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musicBattle:setVolume(0)
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musicPause:setVolume(0)
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end
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_G.GAMESTATE = "PAUSE"
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print("STATE CHANEGD: PAUSED!")
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--print("STATE CHANEGD: PAUSED!")
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_G.PAUSED = true
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end
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@ -12,19 +17,25 @@ function GameKeyPressed(key)
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DebugFlag = not DebugFlag
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end
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--TODO: Better restart
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if key == "r" and not _G.PAUSED then
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RestartGame()
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_G.GAMESTATE = "GAME"
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love.load()
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end
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-- debug map changes!
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--[[
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if key == "m" then
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MUTED = not MUTED
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-- Need to set the battle music to mute
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if MUTED then
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musicBattle:setVolume(0)
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else
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musicBattle:setVolume(0.5)
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end
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end
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if DebugFlag and key == "1" then
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_G.CUR_LEVEL = 1
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RestartGame()
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love.load()
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UserPlayer1.speed = 50000
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print("player1 speed increased!")
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end
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if DebugFlag and key == "2" then
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_G.CUR_LEVEL = 2
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@ -36,5 +47,4 @@ function GameKeyPressed(key)
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RestartGame()
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love.load()
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end
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--]]
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end
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